Written by Steve Danes a nerve-shredding game of special forces action that ranges across three hundred years of history. From the time of Napoleon through to the trenches of World War One and right up to special forces operations in the early 21st century. A small team dropped in against the odds. Doom Squad is meant to be played as a solo game system...
The Doomsday Project is a subseries of the Operational Scale System featuring wars that never happened. There will be games on the Persian Gulf, the Balkans, the far north, the Far East, the strategic naval war, and of course, a game of total nuclear war. Episode Two, The Battle for the Balkans game, as you will see in all additional games in The Doomsday...
DOV is the base set of rules for WW2 and Modern Tactical wargaming at the Squad and Platoon level. It is the base product for the "Valour" series of games, and handles all the rules for the small-scale tactical combat play for that system. Unit's and counters represent squads, individual tanks, support weapons, crews, etc. This game can be played either...
Flags of Valour is a toolkit system for war game enhancement. This particular release is Set 3, and deals with counters for the units of the Blitzkrieg years - namely France, Belgium, Netherlands, Poland and Norway. FOV is a set of modules that extend the use of any counter based war game so that you can add both the often under-utilized practice of “Fog...
“Flags of Valour” is a toolkit system for war game enhancement. This particular release is Set 1, and deals with the German, Russian, and Finland forces of the Eastern Front. FOV is a set of modules that extend the use of any counter based war game so that you can add both the often under-utilized practice of “Fog of War” OR that of higher level...
Flags of Valour is a toolkit system for war game enhancement. This particular release is Set 2, and deals with the Japanese and American forces of the Pacific. FOV is a set of modules that extend the use of any counter based war game so that you can add both the often under-utilized practice of “Fog of War” OR that of higher level Intelligence Gathering...
Down in Flames: Jets brings the Down In Flames system to the jet age, by adding missile combat and range. The "one hit one kill" sudden death nature of modern combat, makes this game very different than earlier versions of Down In Flames! Multiple campaigns from the 1970s through modern day give players a variety of scenarios. During these campaigns...
Downtown: Air War Over Hanoi, 1965-1972 is a game of air warfare over Hanoi. During the Rolling Thunder (1965-68) and Linebacker (1972) campaigns, Hanoi and the Red River Valley was the focus of American air operations intended to pressure North Vietnam's Communist leadership into ceasing their attacks on the South. Against large "packages" of US attack...
The Dragon and The Bear is a two-player wargame of a hypothetical China-Soviet War in 1969. One commands People's Liberation Army and the other commands USSR Army. The map describes the Northeast China (ex-Manchuria) and a part of Russia and Mongolia. Each unit represents a division. The theme and components look like SPI's classic The East is Red: The...
Modern War #45, November 2019. The Dragon and The Hermit Kingdom is a two player game that covers the hypothetical simulation of a second Korean War that could occur in the very near future. This game is a precursor to The Dragon that Engulfed the Sun (Modern War #42). It simulates the war that would have occurred on the Korean peninsula just prior to that...
The Dragon that Engulfed the Sun is a two-player operational-strategic-level wargame simulating a hypothetical Chinese invasion of Japan. The premise of this game is a sudden war has erupted on the Korean peninsula, compelling China to intervene in the conflict—this time well before the United States could reinforce South Korea sufficiently to prevent it...