(from Simulations Workshop website:) In April of 1961 a force of Cuban exiles, trained and equipped by the American CIA, landed on the south coast of Cuba. The game covers the historical fighting around the resort of Playa Giron at the Bay of Pigs. Units are companies and battalions, with 1 km to the hex and 6 hours per turn. One 17 by 22 color map (in two...
Cuba, January 1959. Fidel Castro’s 26 July Movement rolls into Havana. Castro’s fledgling government now aims to consolidate power and reform the country. But wealthy landowners — Terratenientes — are determined to maintain their grip on Cuba’s agriculture. Former Directorio Revolucionario rebels and ousted members of Batista’s regime regroup and unite as...
Resisting Revolution is a sequel expansion to Volko Ruhnke & Jeff Grossman’s Cuba Libre, covering the period from the rebel victory in 1959 through to the climactic showdown with the US in 1962. During this time the new regime became increasingly alienated from the US, began to grow closer to the Soviet Union, and faced internal dissent from several...
Description from Microgame Design Group: "Cuban Missile Crisis is a simulation of that crisis, where players, acting as Kennedy or Khrushchev (along with their staff), must confront the issues and either arrive at a peaceful solution or end in a holocaust. Political and strategic decisions and actions are captured by 40 cards. Rules cover air and ground...
The Cuban Revolution depicts the critical area and time in the Guerrilla war fought between the colonial government of Fulgencio Batista and the Guerrillas led by charismatic individuals like Fidel Castro and Ernesto “Che” Guevara. Beginning in February, 1958 Castro began the first Guerrilla offensive by coming out of the Sierra Maesta Mountains and...
From the www.GamingReport.com review: "Cyber-Sea by Delmer Esau is a new version of an independent board game for two to four players. Like the original game, The Fish Tank, each player of this game controls a team of soldiers including a ronin, a hacker, and three foot soldiers on a mission to rescue a genetic super fish. Well, rescue may be a little...
A Dangerous Peace: The Cold War is a two-player strategy game of brinkmanship, espionage, and superpower rivalry from 1946 to 1989. One player leads the United States, the other the Soviet Union. Across four tense turns, you’ll jockey for global prestige by placing influence in key regions, directing military and nuclear programs, manipulating events, and...
1973 was possibly the nearest that the world came to World War Three. Just following the U.S. withdrawal from Vietnam, and during the height of the Watergate scandal, the Americans were both war weary and disillusioned. The stock market crash of that year only made the situation worse, and when the Yom Kippur War erupted in October, the Israelis began to...
You're in command of an elite force. Your mission: Capture your opponents and secure the area. A good strategy game which combines various elements of war, chess-like moves and cards. Strategies will range from aggressive assaults, multi-front advance or defensive maneuvers with the idea of wearing down your opponents --- with some luck thrown in. The...
Note when reading the description remember the game was published in 1981. Dark Passage - The invasion of Pakistan is a two-player simulation which hypothesizes a Soviet blitzkrieg into the Indian subcontinent sometime in the troubled near future. The game includes a 30x42 cm three-color map, 130 three-color back printed die-cut counters, typeset rules...
A Simple Game Dark War uses a simple system, based on a single rule. Anytime you role a 4 or greater you get a success. That success might mean you pump two AK-47 rounds into a werewolf, or that your nurse heals a team member, or a witch gains control of a weak-minded soldier, forcing him to fire on his comrade. What varies are the dice that you use. When...