Desolation is a solo/co-op exploration, dungeon crawling, map tile placement, skirmish boardgame set in the great World War Two zombie apocalypse. In Desolation you will build a hardened crew of survivors that will progress in skill, acquire new equipment and customize weaponry from battle to battle. The game comes with its own field book where you record...
A Brazilian game that simulates the deterrence period of the cold war, by means of tile drawing. During the game the players alternate at drawing 3 tiles, revealing then to the opponent. Then, the player selects one and reveals one of the other 2 to the opponent, placing it in one of his/her main cities. During the game, players may decide to start a...
One day, in the past, the civilized world stood in the brink of destruction. The Soviet superpower pointed dangerously their missiles towards the north-american superpower, triggering a crisis that threatened the existence of mankind. It was 1962. In some parallel universe, however, that crisis never ended. Centuries have passed. In secret, terrible...
Manufactured in the USA! Countries race to be the first in the world to successfully test a nuke to prove their superiority. Players take on the roles of various weird countries in a fictitious world, sifting through junk piles to find parts to build their own nuclear missiles. On each player's turn, the active player draws Junk cards according to the...
We lack Quiz as a mechanism and Science as a theme. This is a non-trivial quiz based game based upon the superb and highly entertaining Science and Aeronautic Museum in Munich, Germany. Answer technical questions based on the different areas of study in the Museum, such as Flight and Astronomy, Communications, Energy, and move through the zones on the...
Iconic dice (showing modern warfare units and tactics) and a straightforward paper-rock-scissors mechanic. Dicewargame is for military enthusiasts who want to give their brains a rest from hardcore strategy. The object is to either capture cities (best accomplished with infantry)or destroy your opponent's army. Surrender is also an option and a valid one...
From the designer: One thing that has always bothered me was the predominance of wargames that espoused some sort of resolution that fell far short of complete annihilation. So I've done something about that -- "die! Die! DIE! The Family Game of Genocidal Warfare!" is here! "die! Die! DIE!" is The Family Game of Genocidal Warfare. Players build empires and...
Rules in French only . Book with very short historical events presentation (1 page) plus 6 pages of rules plus 1 page with orders of battle. The turn represent 2 days. Game includes a big fold-able mapboard representing the battlefield and die-cut counters. From the advertisement insert/game list for Jeux Descartes found within the boxed game: Dien Bien...
Dien Bien Phu is a wargame covering the decisive battle of the First Indochina War in which elite French Expeditionary Force units defended an air-land base against the communist Viet Minh. The game covers the critical period of Viet Minh assaults and French counterattacks of March to May, 1954. Historically, the Viet Minh won the battle, overrunning the...
"Dien Bien Phu - The Final Gamble" is a two-player wargame about the decisive battle of Dien Bien Phu in 1954 that not only ended the French Indochina War but also had political repercussions far outside the region itself. One player represents France and her colonial troops. The other player represents the armed force of Viet Minh, the...
Dien Bien Phu: Trenches in the Tropics is a simple simulation of the battle of Dien Bien Phu (March 13 – May 7 1954). This decisive battle saw French elite troops (paratroopers of Bigeard and the Légion étrangère) defeated by the Vietminh led by General Vo Nguyen Giap. It put an end to the French domination over Indochina and was a great victory for the...
An ambitious project, Digital Empires attempted to cover rules for all miniatures periods and scales: skirmish to large armies, caveman wars to science fiction battles of the future. It was only available as a pay-per-PDF file from the publisher, and was over 50 pages long. It covered everything in miniatures combat: movement, morale, ranged weapons...