This game is a tactical game that reproduces modern armored combat after the 1980's. The units are tanks, infantry, and helicopters. Each unit is one vehicle or platoon. The Advanced game adds more rules. The represented countries are Japan, the United States, Britain, West Germany, the Soviet Union, and Israel. The game can be played by 2 persons and up...
Combined Arms 2000 is a light wargame simulating armored warfare using modern technology. It features a realistic scale for both movement and fire (1 space = 1 kilometer), a good selection of vehicle and infantry types, off-board fire support, and fixed-wing air support. Players build armies from parts of a shared deck, then fight! The attacker has only...
Combined Arms, modern miniature wargaming Modern combat is fast, furious, and deadly. Both NATO and the Warsaw Pact emphasize the value of mobility and firepower, and this doctrine is expressed in a vast and technologically sophisticated array of weapons. Laser range-finders, thermal sights, radar-seeking missiles, and counter battery radar all add to the...
This is the second installment in The Coming Wave series by Kilovolt, a Chinese wargaming company. This installment focuses on the potential for conflict in the East China Sea, particularly centering around the conflict for Taiwan. Relevant forces in the region are all represented including Japan, the US, and the Philippines. Multifaceted operations can be...
Northeast Asia—a region where tensions over land and sea disputes simmer beneath the surface. Now, a single spark ignites the powder keg, dragging all regional powers into a full conflict. The Coming Wave is a war simulation system that plunges players into conflicts across contested regions. Focusing on modern and next-generation warfare, the game...
The third installment of Kilovolt's series on modern warfare. This time, fighting moves to the South China Sea, where the various forces of the region are all represented. From Indonesia to even Taiwan, various scenarios allow you to simulate conflict between the various nations of this diverse region. Players will experience the intensity of modern...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #1 was published in October 1994. Table of contents: Features Scenario: Beta Convoy ACSC Reading list History of Italian...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #2 was published in January 1995. Table of contents: Folloup Strike Packages Udbina Command at Sea Errata Haarpoon IV...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #3 was published in April 1995. Table of contents: Command at Sea Scenario: A raider´s battle Kitbash Corner Russian subs: the...
The Naval SITREP supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. This special double issue of the Naval SITREP, #57-58 was published in October of 2020. It takes the place of the April 2020 issue as well as the October issue, and is sold at a reduced price. Table of...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #60 was published in April of 2021. Table of contents: Harpoon V Scenario: Bugout (with supporting annex data) From Mousers to...