The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #61 was published in October of 2021. Table of contents: Tracking Changes in the Rules Harpoon V Scenario: Pasdaran Swarm...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #62 was published in April of 2022. Table of contents: Features Harpoon Scenario: Hunt for a Queen The Helge Ingstad / Sola TS...
In October of 1973 the Arab armies of Egypt, Syria, and almost a dozen other states launched a surprise attack against the Israeli- occupied territories in the Sinai and Golan Heights. The October War, the Yom Kippur War, the Ramadan War - all these names described the largest and hardest-fought war in the long history of the Arab-Israeli conflict. Never...
Op VISHiBALY: The Capture of Ramstein AFB 5th June, 04:00hrs, 24hrs before CASE RED, CASE BLUE and CASE BLACK, the Invasion of West Germany, 1984 and Ramstein is assaulted by a battalion force of VDV with the intention of disrupting the REFORGER effort to re-supply and re-inforce Germany as WWIII errupts. At the same time VDV are assaulting Grafenrheinfeld...
This games simulates tactical firefights during the Vietnam War. Special attention is paid to the command structure of the fighting troops. Players commanding several platoons (PLT), consisting of a command group (CG) and 3-4 squads (SQ) or 3-4 vehicles. Players draw chits from a stack to activate a certain platoon formation. The CG of a formation can...
Commander-In-Chief is a fun fast-playing abstract strategy war game published by X Plus Products in which a player's Air, Land and Sea military vehicles work as a unified Armed Forces assault team to "capture" their opponent's Commander. The board consists of a traditional 8 square x 8 square checkerboard grid divided into two Land areas separated by a Sea...
Dice-based combat with tile-based resource gathering. Spend resources to expand your armies, upgrade soldiers, or climb the tech tree. The goal of the game is to capture 20 enemy soldiers. The first player to do this wins. However, if all of one player's soldiers have been captured (they have no more on the board or in their reserve pile), then the player...
A chess variant using pieces based off of modern military units. There are seven types of pieces: infantry, calvary tanks, armor tanks, fighter planes, attack helicopters, bomber squadrons and a HQ Flag acting as the king. The pieces have different movements from the standard chess game. The number of pieces is the same, 16 on each side, and the board is a...
Communism in the West contains two games covering Communist insurections in the Western Hemishphere during the 20th century. Both games use area movement and the same combat/game system. CHE is the introductory game in the system and Cuban Revolution builds upon the basic concepts used in CHE adding in Air, Naval, and Artillery units as well as more...
20TH and 21ST Century Skirmish Wargame Rules These miniatures rules have the unique feature of, your side keeps going until you either fail at something, or the other side successfully interrupts your actions. From the designer notes: "The rules are designed to be used for World War Two, Korea, Vietnam and The Soviet-Afghan War. That does not mean that...