Contains six paper-and-pencil games with various themes, meant to be played while assisted by eight-digit, "four-banger" calculators (still a relative novelty when the book was published). The games include Run for President, Target Number, Invasion, Away Across, Travels, and High Finance. Sometimes the calculator serves as a dice-alternative for producing...
Axe Age has been worked on for several years now. Extensively play-tested, the system holds up well to both skirmish level and large scale battle level. The system uses d10s, and was designed with 25mm-28mm scale models in mind. In addition to extensive folklore research, we had a very good official/unofficial historical consultant with a lot of knowledge...
One of our most popular supplements, LEAGUE-1 features six minor races with some major weapons! The Drazi Freehold, Abbai Matriarchate, Brakiri Syndicracy, Vree Trading Guilds, Pak'ma'ra, and Gaim Intelligence each possess new and unique technology that adds a whole new element to the game. Each race has its own short fiction, background, history, ships...
Hundreds of years before Babylon 5 was built, the Centauri Republic was known as the "Lion of the Galaxy," controlling dozens of worlds and dominating its region of space. While the people of Earth were still launching space shuttles, the Centauri fought a war with another Galactic power, the Orieni Imperium. Two starfaring nations could not be more...
A simple set of rules for 28mm skirmishes in the Back of Beyond that can include lots of weird stuff such as Dinosaurs, Zombies and Mad Scientists. The players could be controlling groups of adventurers looking for treasure or soldiers sent to deal with strange events in a distant province. The game is best played with an umpire who creates the scenario...
Bad War is the fourth set of wargame rules using the AB One system. Previous titles include Father Tilly which covers the Thirty Years War and Bloody Kingdom, a set of English Civil War rules. Bad War is designed to cover warfare in the sixteenth century, a period which seems from this distance to offer the wargamer a terrifically interesting and colourful...
The French Wars of Religion is a supplement designed to be used with the renaissance battle rules - Bad War. The supplement contains army lists and scenarios for the French Wars of Religion and the later Italian Wars. The scenarios included are for the battles of Ceresole, Dreux and Coutras and include background and terrain details, maps and unit cards...
Tudor Warfare is the second supplement for Bad War - the Renaissance battle rules. As the title suggests, the armies and battles of the Tudor and Elizabethan wars are covered here. Inside players can find army lists for the Anglo-Scottish Wars as well as details for the Royal and Rebel armies of the Western Rebellion. Also featured is a French army list to...
From the publisher: Rules for aerial conflict during the Second World War. Placing emphasis on the skills of the pilot in these easy to use dogfighting rules that do not need car aerials or aeronautical qualifications. In a dogfight your chances of survival depend heavily upon your ability as a pilot and the fighting qualities of your aircraft. Fly out of...
Bag the Hun material from the Specials to be collected together in one compendium. The contents are as follows: Go on Bag the Hun. An introduction to the rules and a selection of early war scenarios Lotnictwo Wojskowe and Fall Weise. The 1939 campaign, a description of the forces involved, and a scenario for the first aerial kill of WWII 151 Wing. The...
The Falcon and the Gladiator: The Air War Over the Western Desert 1940 – February 1941 This supplement is a collection of 38 scenarios covering the first few months of the air war over North Africa. The scenarios cover a number of different types of actions including: level bombing, dive bombing, torpedo bombing and of course fighter actions. There are...