A set of miniatures rules for Tanks skirmish level historical wargaming (1 stand = 1 tank, 1 stand = squad/ldr/weapon team) Movement is simultaneous. Fire Order is determined by assigning units to cards and shuffling the deck and turning over the card. Fire order is then enhanced by an initiative roll. Contains lots of ratings for weapons/vehicles from WW2...
Armored Fist is a rule system for squad and individual vehicle all-arms combat during World War Two. Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that...
Battles of Stonne 1940 scenarios for Armored Fist Battles of Stonne 1940, Grossdeutschland vs the 3e DCr, 15-16 May 1940 Five scenarios recreating the ferocious battle to control the town of Stonne, the first and best opportunity the French had to derail the drive to the Channel. Infantry Regiment Grossdeutschland faced off against the tanks and soldiers...
Hannut and Gembloux 1940, scenario for Armored Fist Hannut and Gembloux: the Battle of the Belgian Plain, 12-15 May 1940 Two scenarios recreating the battles between the 3rd and 4th Panzer Divisions and the French Division Légère Mécaniques and the 1re Divison Marocaine. Hannut, the largest tank battle the world had ever seen, and Gembloux, where the...
Miniature rules Although our title gives precedence to armored warfare, this set of rules is equally suitable for combat between infantry companies, and is the first to make realistic provision for all the fringe areas such as communication, engineering, air attack, obstacle clearance, fighting in fortifications, off-table fire, air observation, target...
Armoured Clash is a game designed to recreate massed armoured battles in the alternate Victorian super science fiction world of Dystopian Wars. Not for the faint hearted, these rules and fast and furious, allowing the very largest and most epic world changing battles from this alternate history to be brought to your gaming table. In Armoured Clash, full...
Armoured Strike is a set of miniature wargame rules for playing cold war and modern, combined arms land battles. The rules are designed to cover the period from the advent of the guided missile in the 1950s to the advent of the fully digital modern battlefield, around the year 2000. In most games players will command a battlegroup comprising of a number of...
In a world of molded plastic, discarded toys, and junk terrain, one squadron prepares for its deadliest mission yet. Time is limited, and survival rests on the whims of chance. Sarge fights to keep his team alive, Lucky keeps an eye on his rabbit’s foot, Sweep never loses a soldier to a minefield... and no soldier takes a shot until the spotlight is on...
Army Lists suitable for use with rules in the Warfare through the Ages series and adaptable for Wargames Research Group Renaissance, Tercio and Newbury Fast Play Rules. The lists cover every major battle and nation for the period, from English Civil War through Rennaisance Europe, to Japan, North America and Africa. Each army list is accompanied by a...
Army Men: Card Combat is a dirt simple, two player wargame that’s playable with only a handful of plastic Army Men and a pack of standard playing cards. The game was designed with kids in mind and is a great way to introduce your younglings to the world of wargaming. In pursuit of this goal, the game is built on a simple foundation drawing on the classic...
A 40-page publication with heavyweight 4-color cover and two scenarios printed on their own cards for SCOTTISH CORRIDOR. Also includes a move-by-move Arnhem scenario replay, replete with analysis by the players, a scenario re-cap for Scottish Corridor, a rare excerpt written by a 1944 British soldier and a number of short articles on Operation Epsom by...