Available as a free download from its Yahoo Group. (http://games.groups.yahoo.com/group/dubious-designs-2.) Card driven game of the naval campaign between England and Germany in the North Sea in WWI. Cards allow actions to be taken, such as Convoys, Sorties, and Torpedo Attacks. Cards include the fall of Russia and a possible German take-over of the...
Tabletop miniatures naval wargame, designed for small scale (1:3000 or smaller) miniatures. 1 mini=1 ship, rules are designed for large actions, and are relatively simple, allowing for fairly simple bookkeeping (6+ ships per A4/letter sheet easily). Considerable detail is still preserved, such as ships carrying multiple size classes of guns per arc (ahead...
The goal is to see which side can capture the other. Germany faces England, Belgium, France and Russia in four wars, the side that wins three battles wins the war and is the "Champion". Each war is fought one at a time. The opponents each place a unit in the appropriate capital and play is determined by spinning the spinner. If there is a gap between units...
This is an Chinese-made point to point card driven area movement game on the war of Chinese Reunification or more commonly known in the west as the Warlord era(1912-1928). The Game uses cards to move units , gain combat advantage or enact special events. Uses two ten sided dice. Game components are cards, mounted board , plastic play pieces, 2 ten sided...
This is a third-party expansion that brings the air combat action of Check Your 6! to the skies of Word War I. The book contains supplementary rules to convert the CY6! mechanics for play in the WWI era. Included are over 70 historical scenarios presented in the CY6! format. Stats and maneuver sheets for 78 British, French, and German aircraft are also...
This is a third-party supplement that provides additional World War I scenarios for Check Your 6!. This 48-page book covers 46 historical scenarios, all from 1918, including major engagements of the American Aero Squadron (many with Eddie Rickenbacker) and the last battles of many leading aces. Note: The original Check Your 6! rulebook and Colorful Skies...
This is a third-party supplement that provides additional World War I scenarios for Check Your 6!. This 78-page book covers 61 historical scenarios, focusing on actions in (northern) Italy with Italian and British forces vs Central Powers from 1916-1918. New balloon busting rules are also included. Note: The original Check Your 6! rulebook and Colorful...
All the information that you need to start playing operational level wargames on the tabletop with miniatures is here. Suitable for two players or many. Games can be played at four scales of resolution: Regimental Scale Order of battle(RSO),Divisional(DSO), Corps(CSO)and Front or Army(FSO). Games can last a couple of hours or a day to suit your preference....
In Chrononauts, each player becomes a time traveler, with a unique identity and a secret mission. During the game, players travel backwards and forwards through history, doing all those things people have always dreamed of using a time machine to do: Visiting the great moments of the past, peeking into the future, collecting up impossible artifacts and...
Can be added to Chrononauts or Early American Chrononauts. Text says: "The card can not be played or stolen unless flipped. If not flipped, a Beatles Reunion CD in play may be substituted for any one artifact listed on your mission" Originally included in Fluxx Blanxx, but was added to the original game version 1.4. It was also available by itself from...
This special Artifact card was designed to work in original Chrononauts, but you can use it in EAC by house rule agreement before the games starts. When used with EAC, since the TimeLine is totally different, it is freely playable, and also counts as a dessert food item for 4 Missions. Text says: "Cannot be played or stolen if [Hitler is alive]. Once in...
This Gadget works in either type of Chrononauts deck. Text says: "If you have this Gadget on the table, you may play an extra Inverter or Patch, and draw to replace it, after your normal turn action. You may only use one Time Machine action per turn." It debuted as a promo card at Origins 2004, and was added to the original game during the 3rd printing. It...