This is the Army Lists book for the Middle East and African fronts of World War I. You will need the Contemptible Little Armies rulebook in order to use these lists. Some of the armies are broken down by years as the armies were organized differently during those time frames. Along with the Lists, are several pages of quick references on the armies at the...
"The Zenith of the Battleship 1890-1920" Cordite and Steel is very much a simulation. Even though the mechanics are pretty straightforward (there are only 14 pages of actual rules), there is a great amount of adjudication needed for every shot taken. Players use range estimation and plot their shots by target, distance, number of shots, and spread. Factors...
Dreadnoughts & Battlewagons provides a low complexity ship-to-ship combat system allowing players to explore historical and hypothetical encounters during the age of the super dreadnought. Each counter depicts a single ship or the information markers required to denote a ship’s damage, special ship movement, or configuration. Ships are rated for weight of...
The Cossacks are Coming! is an operational simulation of the World War I Tannenberg campaign in which Russian and German armies battled during August and September of 1914. The game uses weekly turns (each composed of a variable number of impulses), a map scale of five miles per hex, and battalion to brigade level units to portray the conflict. Aspects of...
(from Oregon Consim Games website:) The Cossacks Are Coming! (2nd Edition) is an extensively researched historical model of the Russian invasion of Germany in August and September of 1914. The design is a revision of the original The Cossacks are Coming! (People’s War Games 1982). Based on the 3rd edition Death of Empires rules system the five scenarios...
Can you prevent World War I with your diplomatic skills? Crisis: 1914 is a game of international brinkmanship - if you back down too soon, you lose. If you back down too late you lose. But you also have hawks and doves in your cabinet and in your government, and out of these conflicting views you must somehow formulate a coherent response to the crisis to...
Crosshairs is a combinatorial game with a WW1 aerial combat theme. Players each have a squadron of planes and move all of their planes each turn. Movement consists of either a) a straight pass flight (no altitude change) b) a climb (increasing the height of the piece by adding an additional ring) or c) a dive (losing height to make a sequence of moves by...
These Extra Player Expansions for Crosshairs provide not only the biplanes and elevation rings for a third or fourth player, but also rules for team play, including balanced (2p v. 2p, Free-for-All, Circle of Death), and specifically imbalanced configurations (1p v. 2p; 1p v. 3p), as well as variants to allow for handicapping, turbulence, and concealed...
Subtitled "Brigade Level Combat - Western Front 1916". "A command post game about commanding brigades and divisions in WW1 - particularly focused on 1916. The rules are intended to be run in real time, and by umpires - who then write messages to the HQ players in the form they would have been historically, and subject to the delays and inaccuracies that...
When T.S. Eliot penned, "April is the cruelest month", he was talking about seasonal and life stages, not about a dreadful offensive on the Western Front that would be called the "Battle of Arras" but remembered far better for what the Royal Flying Corps called it-- "Bloody April." Still flying mostly outdated aircraft, General "Boom" Trenchard insisted on...