Damier géographique is French game from the WWI-era. This game is a variation on the classical game of checkers, with a World War I theme. 2 teams of 2 players compete on a map of Europe that is overlaid with a checkerboard pattern. Each team has an equal number of pawns that represent armies. One team represents Germany and the Austrian Empire. The other...
In June 1917, at the start of the Battle of Messines, the mighty British commonwealth faced off against the proud and powerful German Army. 19 huge land mines were detonated, tearing apart the German lines and the fabric between the natural and Supernatural. Supernatural creatures spewed forth and the western front crumbled, as both sides quickly pulled...
This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All...
Dawn Patrol recreates the thrilling dogfights and air battles fought during The Great War. Each player controls an airplane in a fiery test of his or her skill and nerve. (32 pages of rules and 32 pages of charts, but none too difficult.) There is a role-playing element to the game, as if a pilot survives a mission, the next time a player flies the same...
“In the early 1900's Germany began to build a fleet of warships to challenge the mighty British navy. When World War I began both sides anticipated a decisive battle of dreadnoughts that would leave one side in control of the Atlantic." "The two fleets met in 1916 at the Battle of Jutland. The conflict was marked by poor visibility and communications...
DEATH IN THE TRENCHES is a strategic-level World War I game covering the entire war, from the opening shots in Serbia and Belgium to the final defeat -- or victory! -- of Germany and Austria-Hungary in 1918. The game includes a map stretching from the Pyrenees to Moscow, and from Norway to the Sudan, covering every square inch of territory in Europe and...
Death of an Army, Ypres 1914 is a brigade/regiment level simulation of the First Battle of Ypres. Players assume the roles of the commanders of the German and Allied troops as they desperately fight for this valuable position in the line. "The break-through will be of decisive importance. We must and will therefore conquer, settle for ever with the...
Decisive Victory 1918 - Vol. I Soissons Game scale Unit size: Regiment/Division Game Turn: 6 Hour Day/ 12 Hour Night Map Scale: 1 Kilometer per hex Whatever you do, you lose a lot of men – General Mangin, commander French 10 Army. The Battle of Soissons, 18 July to 28 July, 1918, is little known today, particularly in the English-speaking world. It is...
Decklaration of War: Trench Shock is a World War I themed game where two players deploy troops, weapons, build fortifications, and strategize to defeat their opponent. Victory is reached in one of two ways: by eliminating all the opponent's troops and weapons in No Man's Land. Or destroying all fortifications and soldiers in the opponent's trench. A Round...
This is a British World War I naval game. The board shows the North Sea, with England on one side and northwestern Europe from Brittany to Norway on the other. Across the North Sea lie a series of dotted lines that intersect at multiple points. Each side has five naval bases that mark the end of a dotted line. There is a Minefield hazard dot 1-3 spaces out...
Desolate Front is an alternate World War I card game in which myth and magic fight side by side with science and technology. Players use soldiers, officers, heroes and other items, such as The Master of the Hunt and Frankenstein's Creature, to try to take control of the battlefield. Use the latest equipment, stalwart allies, and powerful magic to vanquish...
The gameboard is your battlefield. You have a fleet at your disposal including a battleship, cruisers, submarines ... Your mission: protect your flagship and capture your opponent's flagship. Once the ships are in place advance them. When you're one space away from an enemy you must attack if your ship is strong enough (see Category groups). If yes...