Canvas Falcons Triplane: Air to Air Combat in World War One 1914-1918 Legion Condor: Air to Air Combat in Spain and China 1936-1939 This game is designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single aircraft. The aircraft are "flown" using 3 wheeled trolleys or stands to...
Caporetto, 1917 Catastrophe for Italy By the standards of the Great War, Caporetto was a remarkable battle. Within a month, the Austro-Germans inflicted over 300,000 Italian casualties at a loss to themselves of only 100,000, and had shifted the front over 100 miles. But they fell short of a decisive victory. Caporetto recreates this spectacular offensive....
Subtitle: Four World War I Battles This is actually 4 games in one. A "fifth wheel" to the series (using the same standard rules) was the Strategy & Tactics magazine game Tannenberg. Series designer: David C. Isby Author of historical article: Richard Spence Serbia/Galicia: Austria-Hungary at War, 1914: Austria-Hungary must decide how to allocate its...
For sure the most famous battle on the Italian Front during the Great War, and a pivotal event of the war on this front. "Caporetto 1917" is a confrontation between two different ways to make war: infiltration tactics against static defense. Caporetto 1917 is the third wargame on a battle on the Italian Front, after Strafexpedition, 1916 and Gorizia 1916...
Caporetto: The Italian Front 1917–1918 is a two-player wargame of the last year of the Italian Front, from the Central Powers’ offensive of the Fall of 1917 until the end of the war in October 1918. In this game, both players command two powerful but fragile forces: the armies of Italy and Austria-Hungary that, in the last year of the war, were at the end...
Available as a free download from its Yahoo Group. (http://games.groups.yahoo.com/group/dubious-designs-2.) Card driven game of the naval campaign between England and Germany in the North Sea in WWI. Cards allow actions to be taken, such as Convoys, Sorties, and Torpedo Attacks. Cards include the fall of Russia and a possible German take-over of the...
Tabletop miniatures naval wargame, designed for small scale (1:3000 or smaller) miniatures. 1 mini=1 ship, rules are designed for large actions, and are relatively simple, allowing for fairly simple bookkeeping (6+ ships per A4/letter sheet easily). Considerable detail is still preserved, such as ships carrying multiple size classes of guns per arc (ahead...
The goal is to see which side can capture the other. Germany faces England, Belgium, France and Russia in four wars, the side that wins three battles wins the war and is the "Champion". Each war is fought one at a time. The opponents each place a unit in the appropriate capital and play is determined by spinning the spinner. If there is a gap between units...
This is a third-party expansion that brings the air combat action of Check Your 6! to the skies of Word War I. The book contains supplementary rules to convert the CY6! mechanics for play in the WWI era. Included are over 70 historical scenarios presented in the CY6! format. Stats and maneuver sheets for 78 British, French, and German aircraft are also...
This is a third-party supplement that provides additional World War I scenarios for Check Your 6!. This 48-page book covers 46 historical scenarios, all from 1918, including major engagements of the American Aero Squadron (many with Eddie Rickenbacker) and the last battles of many leading aces. Note: The original Check Your 6! rulebook and Colorful Skies...
This is a third-party supplement that provides additional World War I scenarios for Check Your 6!. This 78-page book covers 61 historical scenarios, focusing on actions in (northern) Italy with Italian and British forces vs Central Powers from 1916-1918. New balloon busting rules are also included. Note: The original Check Your 6! rulebook and Colorful...
This is an Chinese-made point to point card driven area movement game on the war of Chinese Reunification or more commonly known in the west as the Warlord era (1912-1928). The game uses cards to move units, gain combat advantage or enact special events. Uses two ten sided dice. Game components are cards, mounted board, plastic play pieces, 2 ten sided...