Division-Regiment level combat in World War I. The Allies must blast their way through the thinly-held German trench lines. Strafing airplanes, artillery barrages, and advancing tanks all help. The Germans must hold out, counterattacking only where necessary, and moving their regiments and divisions so as to block the Allies' advance until reinforcements...
This hypothetical game studies what would have happened if World War One had been fought into 1919. The Western Entente will bring massed tanks, mechanized infantry, fresh American divisions, and paratroops into battle to create the dynamic breakthrough that will end the stalemate of trench warfare. The German Army, dug in for long months, will hold...
It is May 1917 and you are in command of No. 10 (Naval) Squadron. A few weeks ago, the Royal Flying Corps (RFC) experienced the disaster of "Bloody April". Approximately 250 pilots were lost in combat against Germany’s best, including the famous Red Baron, Manfred von Richthofen. The RFC begged for relief and the Royal Naval Air Service (RNAS) stepped in...
During their Spring offensive, the German 82nd Reserve Division captured the crucial crossroads town of Catigny. The newly arrived 1st US Infantry Division was rushed to the front and its 28th Regiment, nicknamed the Black Lions, was ordered to retake and hold the town. Although the Americans quickly took the town from the disorganized and ill-prepared...
As the Germans approached Riga in Russia in late August, 1917, the lines stagnated with the Russian 12th Army. The Dvina River was 300m wide and presented a problem for the Germans. A plan was devised to concentrate breakthrough divisions and Stosstruppen, highly trained special forces. As forces gathered for the breakthrough operation, Russian units...
Blood & Valor is a skirmish level game set during the conflicts of the Great War. Those of you who are familiar with Firelock Game’s previous game, Blood & Plunder, will feel at home with this game’s mechanics. Players deploy custom forces representing a Nationality, determine a scenario, and layout terrain to recreate one of the historical battlefields of...
Blood of Lions is a WWI solitaire wargame depicting the actions of the British 4th Army during the month of July at the Battle of the Somme. The game uses a combination of dice, cards, generated Command and Leadership points as well as some push your luck mechanics in order to advance on objectives and obtain victory points. Players are allocated Command...
Published in Strategy & Tactics magazine #176, Blood on the Tigris: The Iraq Campaign 1914-1917 is a simulation of the 1914-1917 British/Indian campaign in Mesopotamia during the Great War. It has 1 22x34" map and 220 counters in 2 sheets (140 & 80). Scale is 6 miles per hex, 1 month per turn. Units are battalions, regiments and brigades. There are 3...
BLOODBATH simulates the horrific, turning point, battle in the Greek attack towards Ankara in August, 1921. The Greek Army had been unstoppable up to now and the Turks were reeling back to the last stand defenses in the hills just across the Sakarya River. Their morale had taken a serious blow, so serious, that orders were to shoot any Turk soldier caught...
Légi harci stratégiai játék az első világháború idején.Angol:(from GMT website:) Bloody April is a standalone game using a similar format to Elusive Victory/Downtown, modified to cover the unique aspects of air combat during World War 1....