A game based on the event that sparked the First World War, the assassination of the heir to the Austro-Hungarian throne, Franz Ferdinand, and his wife, Sofie. Utilizing die-roll and random-chit mechanics, it is designed for solitaire play but has rules for 2 players. The game consists of two parts. In Part 1, "Assassination," the player tries to prevent...
Covers the climatic battle of the Turkish 25th and 10th divisions epic bid to capture and destroy a portion of the Suez Canal in February, 1915. The day long battle is covered at the tactical level, platoons and companies, individual ships and aircraft. Several scenarios include the historical site and non-historical. Over 270 counters, one 11 x17" map...
Assault on Gallipoli is a two-player strategic wargame that covers the key battles of the Gallipoli Campaign of 1915. The first edition of the game sold out in December 2022. A second edition was published by Hexasim in 2024. One player controls the Australian, New Zealand and British forces (ANZAC player) while the other controls the Ottoman forces...
The Battle of Vimy Ridge, April 9th to April 12th, 1917, was part of the Battle of Arras in north-eastern France and took place during World War One. It was the first time that the four Divisions of the Canadian Corps fought together as one and is arguably Canada’s most celebrated military victory. The Ridge itself was a crucial strategic location and...
At All Costs! is a strategic level wargame of World War 1 covering all aspects of the eastern front. At All Costs! is a card driven game that uses cards to allow units to fight, take replacements and affect the course of the game with key technological, military, and political events. Players alternate playing cards and moving pieces. The game sequence is...
At Neuve Chapelle provides a tactical re-play of the World War I battle. The British attempted to reduce a poorly-defended German salient centered on the town of Neuve Chapelle. Plans were to expand a breakthrough and with cavalry and infantry reserves take the Aubers ridge line. However, poor communication and coordination and the weather conspired to...
World war one conjures up images of trenches, attrition, and overall stalemate. Indeed, much of the war beginning around 1915 was static and miserable with little hope of any decisive battle that would immediately end the war, but that was not the case in 1914. The German Schlieffen Plan intended to outflank the French fortifications by moving through...
A fairly fast abstracted World War 1 Atlantic war campaign game. Like Atlantic Convoys 1939-45, no grid necessary. (Max. of 3 convoy lanes plus Murmansk Run. Independent sailers ... sail independently, as does the hard-to-catch special Transport convoy.) 9 half-year turns. Half as many dreadnoughts and battle cruisers (in proportion) for playability....
From the publisher's website: Prior to his unexpected passing designer and author Ian Daglish (dec.) sent in his GWASL module materials, joining the work of other CH designers in the effort to bring another era of warfare to the collection. Losing top men is sad, and they can never, ever be replaced. But their contributions, like authors of yore, can speak...
From the publisher's website: Legendary designer Ian Daglish (dec.) left behind his take on the Great War for tactical-level gamers and the baton has crossed the finish line in the form of ATS GREAT WAR I: Tankschreken! The module includes all the combat counters needed to play plus 10 scenarios, all featuring British vs. German actions ... and of course...
"Once in the lifetime of a system a brilliant enthusiastic comes along and has the talent .. and the ear ... to hear what his fellow hobbyists want in a system. The heart to make it happen. And the work ethic to stay the course. Series: Advanced Tobruk System (Critical Hit) (ATS) has been blessed with multiple talents, the enduring skills of Drew Dorman...