Sentience is an expansion for Clockwork Wars, an epic board game of conquest, discovery, and espionage from Eagle Games. It adds a number of new Discovery and Espionage cards, a new Court, more hexagonal tiles to make even larger and more varied maps, 2 new Territory types (the Observatory and Nexus), and a fifth race: the Inventions. This now allows for...
Community Challenge is a unique game created by the Co-Op as a promotional game. Each player has four pawns which are moved around the board as instructed by the PLAY cards. There are 10 homes positioned around the board - Hospital, Countryside etc.. Access to one of these "homes" can only be gained by possession of the correct card. You can also send...
From the website: Coalescence is an abstract strategy game in which two to five players manipulate the movements of colossal crystalline nuggets of star-stuff in a spiral galaxy, attempting to create the largest stellar systems and capture them with their immense star-scoops! Can you choose between setting up a sweet chunk of fusion for yourself now, or...
Description from the publisher: In Coin & Crown, you and up to three opponents compete to control an ancient civilization, vying for power as you build up your troops and resources to conquer and cultivate as many lands as possible. Each turn, you will draw coins from your coin purse for income, which can be spent as you see fit. What will you do with your...
A medium-weight strategy board game inspired by the cola wars of the 1980s. Can you beat the real thing? It’s the 1980s, and you’re in charge of marketing for a startup brand of cola. The market is completely dominated by the evil CorpoCola. Over the next few years, you’ll run advertising, snag shelf space, and play a few sneaky tricks to try to control...
Colonial: Europe's Empires Overseas is a board game about colonial times, from the Renaissance to the Industrial Revolution. In Colonial players are the rulers of mighty European states and send their ministers to explore the earth, establish missions, ascertain scientific supremacy, and trade in exotic goods. These commodities will have to be exploited on...
Two players compete to colonize the newfound Island of Natick. A player earns victory points by expanding their colony: constructing new villages and towns, and employing traders and knights. The first colony to reach 7 victory points (VPs) will dominate the island and the local music scene. This game is a port of Klaus Teuber's Settlers of Catan Card Game...
Discover territories, collect resources, build, upgrade and pass through events! COLOR: Strategy Board Game is a turn-by-turn multi-player game where players are colonizing territories, collecting resources, building connections and mines, discovering hidden lands and passing through positive or negative events. It can be played by two, up to four players...
Color Warz is a tactical game for 2 to 4 players. These paint brawls are good humoured contests rather than battles. The Khromaz, little creatures of different colors. Paint your opponents combatants to take control of them and gain the advantage! Choose your color, one of the five scenario to play and lead your Khromaz clan against your opponents. Your...
ColourQuest is a strategic board game that involves navigating a map using color cards. The aim of the game is to travel across the map and collect the most points by capturing colored territories. Players all start with their coloured token on a predetermined stating locations, then they draw five coloured cards from the colour deck. The first player then...
In Columba, you'll build dovecotes, breed pigeons, expand your territory, and – above all else – avoid your opponents' falcons. Players start with 2-4 dovecotes depending on the number of players, and they use them during the game to claim flocks as their own. (The larger dovecote doubles the score of the flock claimed.) At the start of the game, players...
The Columba: Officia expansion adds six cards that feature characters with special powers to the Columba base game. During set-up, players randomly pick one character each in a three- or four-player game and two each in a two-player game. The remaining character cards stay on the table, and they can be acquired later in the game for the price of two...