‘Then from the little hills, the Desert Column called down joyful greetings to this splendid army. What boyish-faced, cheerful lads they are! And so on, right until after the sun dimmed down, tramp, tramp, tramp. It is late now, we feel that Constantinople is ours.” –March 25, 1917 diary entry by Trooper Ion Idriess of the 5th Light Horse Regiment, ANZAC...
Hijara ... 2-player abstract strategy board game of concentration – using placement of small stones, strategy and points accumulation. The original game was named Excel and published by American Airlines, Inc. in their in flight magazine American Way on December 24th 1985 and July 22nd 1986 – U.S.A. Excel was later published as Eclipse by Games Above Board...
Historical Conquest: The Journey Through Time is an adventurous card game where players can create personalized societies with key players from history and battle them one against another; anyone, anywhere, anytime. Each card is complete with: fantastic illustrations of people, places, events in history; abilities in the game according to the abilities...
A lightly competitive research collecting and discovery making card game of shared progress. You are scholars at the Baghdad House of Wisdom during the Islamic Golden Age. Starting with only a few Classical translations and the aid of a handful of great Scholars you will gather Research to make incredible Discoveries that will shape the world for the next...
Components: Twenty-eight cards An A4 sheet of rules a piece of cardboard You have to provide your own money and 'Spit' tokens. packaged in an envelope "The end of the world is nigh. The only commodity left is ... camels! The Future. Camels. Space Bucks. You." A dangerous combination. Can you assemble the most impressive herd of camels? It's the future, and...
1271 AD. Two caravans race across the Mediterranean and Asia, from Venice to Peking and back, along the route of Marco Polo’s travel as told on his own Book of the Marvels of the World. The first to be back home wins. The game is diceless: player choose how many cases they move, from 1 to 8, but they can not move of the last number moved by the opponent or...
In Inventors of the South Tigris: Era of Experts, great minds from across the known world continue to make the House of Wisdom their home. It is an age of specialists. Brilliant thinkers and masters of design bring with them new inventions to wow the inhabitants of our great city. For those who wish to leave their mark, the time to create their greatest...
Card game with variants for 2-5 Players. Simulation of the post US Invasion Reconstruction Period of Iraq. Insurgency and Civil Wars are treated as separate conflicts, thus encouraging negotiations and card trading with Factions you are not directly competing against. 100 Card common Deck. Cards are specific to certain Factions. Hands are Scored at the end...