The Age of Chivalry Quad contains four battles from the early middle ages: 4 17x22 maps 400 counters 1 d10 HASTINGS features the famous battle for the control of England, between Harold Godwineson and William the Conqueror. Saxons and Normans fight to the death, as cavalry begins to emerge as the dominant force on the battlefield. LINCOLN pits King Stephen...
Set in Bahia, Brazil - circa 1808. Will you play it safe or partake heavily in political bribery to advance your position? In this map, participating in the auction is not a right, it's a costly privilege. In 1807, Napoleon invaded the Iberian peninsula, where the local military was no match for the French army. On November 29th, 1807, Queen Mary the Mad...
In a realm where steam-powered inventions reign supreme and visionary tinkerers are prized for their craft, mechanical prowess and creative ideas are the currency of progress. Here, the ever-turning gears of industry spur enterprising minds to bring new ideas to bustling Workshops. Groundbreaking discoveries are made through meticulous tinkering in these...
AGON (Ancient Games Of Nations) 24 traditional board games in a playable book. The collection features 24 old abstract strategy games from all over the world, such as ancient Egypt and Mesopotamia, Africa, the Far East, North- and Central America, and Europe. Pierrot, the author, wanted to make his book playable, therefore it was designed to provide large...
AGON: 24 táblajáték a nagyvilágból társasjáték 6000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
"The Battle for Cyprus - 1941" is an expansion for Air Assault on Crete and depicts the proposed plan for a German airborne assault on the island of Cyprus in mid-1941. This wargame uses the rules from Air Assault on Crete with variations and expansions. This expansion was original published in Avalon Hill The GENERAL Vol.18,No.3magazine. The map was...
This is a two player wargame covering the titular invasion. It is a divisional game, according to the rules, and turns are one week each. A map scale is not given. The rules leave a lot of basic movement and combat procedures unspoken (it is stated that familiarity with other games is assumed). Many rules are devoted to the difficulties of moving...
Legend has it that long ago, Gah'dir the supreme mage forged a weapon known as the Scarlet Sword in order to form an alliance with Bashok the great orc king. By wielding the sword together, they created the most powerful alliance ever built among enemies and gained a power like no other. Since then, the sword has disappeared and reappeared many times over...
Cosmic Conquest is a fast-paced 2-4+ multiplayer dice rolling game filled with combat and strategy. It features a unique combat system using a mixture of dice, cards, and Contender abilities. Players will assemble a team of three Contenders to fight for galactic supremacy! With incredible art, repeatable gameplay, and collectible miniatures, players will...
"The American Civil War: 1861-1865" is a strategic simulation from June 1861 to June 1865. Combat units are generic ground forces on 1, 2, 4 or 6 strength counters. Also included are single strength permanent garrisons, leaders with variable (0-3) Leadership Ratings (3-USA, 4-CSA), a special Union naval leader (Farragut), Forts, Railroad Junction and...
New boardgame from Strategy and Tactics 310 (Decision Games) that reimplements the game by the same name from 1974. Strategic treatment of the American Civil War. The American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable economic and...
Ce- Anahuac “The Known World” in Nahuatl. Anawak is a Mesoamerican miniature skirmish tactical game where up to four players must foster the greatest army of the continent immersing into a highly mythical Mesoamerican world, The players will search and persuade warriors to join their cause, gather and shape obsidian for arrows and macuahuitls (swords)...
We are enterprising animals who trade apples, lemons and pineapples, but above all, buy shares in guilds. Every three turns, what they produce is divided among the shareholders. Anyone can add cards to the mentioned guilds that influence their operation. Purchasing and selling goods/shares dynamically changes their prices. We employ helpers - they give us...