This is a two player wargame covering the titular invasion. It is a divisional game, according to the rules, and turns are one week each. A map scale is not given. The rules leave a lot of basic movement and combat procedures unspoken (it is stated that familiarity with other games is assumed). Many rules are devoted to the difficulties of moving...
The Epic Battle of Alesia 52 BC is an old school classic hex and counter game that is designer Grant Wylie's reimagining of the Avalon Hill title, Caesar: Epic Battle of Alesia originally published in 1976. The game allows players to refight Caesar's epic battle fought against the Gaul in 52 B.C., on a 34" x 44" hard mounted board. Borrowing many concepts...
Alfred in this period commenced both the re-structuring of his Army and his Burh building program in earnest. In 885 a Viking army that had been active in Frankia sailed and attacked Rochester, a pivotal Town/Burh with its confluence of roads and river running thru it. The Vikings of East Anglia, under Alfred’s longtime nemesis Guthrum, now saw an...
Aliens vs. Zombies ("AvZ"), by designer Chris Taylor, is a two-player game about the life and death (mostly death) battle between two natural enemies: Aliens and Zombies. The Aliens attacked the Earth and destroyed 99% of humanity using orbital death rays. However, the weapon interacted strangely with human DNA and caused an unforeseen mutation! Within 24...
Legend has it that long ago, Gah'dir the supreme mage forged a weapon known as the Scarlet Sword in order to form an alliance with Bashok the great orc king. By wielding the sword together, they created the most powerful alliance ever built among enemies and gained a power like no other. Since then, the sword has disappeared and reappeared many times over...
In April 1810, Napoléon entrusted to Masséna, the hero of Aspern and Wagram, the mission of driving Wellington out of Portugal. The northerly route was chosen for the invasion, passing through Ciudad Rodrigo and Almeida. The French offensive began at the end of June. On 24 July, Marshal Ney with the advance guard defeated General Craufurd under the walls...
Cosmic Conquest is a fast-paced 2-4+ multiplayer dice rolling game filled with combat and strategy. It features a unique combat system using a mixture of dice, cards, and Contender abilities. Players will assemble a team of three Contenders to fight for galactic supremacy! With incredible art, repeatable gameplay, and collectible miniatures, players will...
"Ambon: Burning Sun & Little Seagulls" is a two player wargame simulating the battle of Ambon, that took place between 30th January and 3rd February 1942 in the island of Ambon, in the Moluccas. A Japanese force composed of the 228th Regiment of the 38th Division of the IJA and the 1st Kure Special Naval Landing Force occupied the island against a force...
"The American Civil War: 1861-1865" is a strategic simulation from June 1861 to June 1865. Combat units are generic ground forces on 1, 2, 4 or 6 strength counters. Also included are single strength permanent garrisons, leaders with variable (0-3) Leadership Ratings (3-USA, 4-CSA), a special Union naval leader (Farragut), Forts, Railroad Junction and...
American Civil War from Strategy and Tactics issue 310 (Decision Games) reimplements the wargame by the same name from 1974. Strategic treatment of the American Civil War. The American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable...
Step onto the battlefields of antiquity with this standalone ruleset spanning the Bronze Age through late antiquity. Adapted from the acclaimed Might & Mettle system, it brings to life epic clashes—chariots thundering across the sands, steadfast phalanxes locking shields, disciplined Roman legions advancing in step, and war elephants shaking the earth....
We are enterprising animals who trade apples, lemons and pineapples, but above all, buy shares in guilds. Every three turns, what they produce is divided among the shareholders. Anyone can add cards to the mentioned guilds that influence their operation. Purchasing and selling goods/shares dynamically changes their prices. We can hire helpers for the goods...