Blue Max is not a complete game in itself; it is an expansion kit for 3W's popular game Aces High, dealing with aerial combat during World War 1. Coverage of the Great War in the air is extended to cover Italy, Macedonia and Palestine, as well as the strategic bombing raids on Britain and Germany. Counters and data sheets are provided for 39 new types and...
Aces High is a game for 2-4 players that recreates dogfights in the skies of the First World War between 1916 and 1918! The game represents 25 different historical aircrafts, belonging to the 2 sides: Central Powers and Allies. Each player takes control of a plane and with his own deck of Maneuver Cards and controls its movements to try to make his...
Second of J.D. Webster's World War II air combat wargames Fighting Wings series. Tactical WW2 Air Combat game with mechanics upgraded from Over the Reich (first game in series). Focuses on air to air and air to ground combat during the Battle of Britain with some before (Battle of France) and some afterward (Western Europe through 1942). Mechanics are...
(Creators Note: There have been a lot of debates on the internet over the last eight years surrounding my game adventures that pertain to the issues of "what" and "how" I am doing what I am doing and whether or not people should support me in my endeavors. The best answer I can give to explain my ability to market the games I create is that I have entered...
The Third Crusade Opens It was the destruction of the Crusader army by Saladin at Hattin in 1187 that had led to the collapse of the Crusader kingdoms in the Levant, including the loss of Jerusalem. Guy of Lusignan, the erstwhile ruler of the city, appealed to the Europeans for aid, which soon arrived. But without waiting for the three main Crusader armies...
A game covering five battle of the ACW: Bull Run, Pea Ridge, Shiloh, Gettysburg, and Bentonville. Each battle is a separate game unto itself, with its own set of counters and map, however the basic system applies to all the battles. Players pull a chit to activate certain formations which can then move. If the "Combat" chit is pulled, then all combats are...
Across Four Oceans is a free rules set for use with World War II era miniatures. The base rules are tactical, but there is also an operational game that features secret objectives. The rules can simulate almost any kind of encounter, varying from carrier clashes to convoy battles. There is no tape measuring required. Instead, the players move and fight on...
Across Suez is an operational level simulation of the Battle of Chinese Farm, 15 October 1973. The Israeli high command planned to cross the Suez Canal in order to isolate the Egyptian Third Army, but two Egyptian divisions threatened to block the Israeli counteroffensive. Across Suez is a relatively simple, yet challenging recreation of the wildest and...
This small game deals with the Soviet attack to liberate Kiev, Ukraine in November-December 1943 and the subsequent counterattack by Balck's 48th Panzerkorps (1st, 7th, 19th, 25th, 1st SS Leibstandarte, 2nd SS Das Reich panzerdivisions and the 68th infantry division) against the 3rd Guard Tank army of Rybalko, the 38th and 60th armies, on Zhitomir...
Across The Narva: The Soviet Assault on Estonia, February 1944 simulates the continuation of the Leningrad–Novgorod Offensive of January 1944, the Soviet Estonian operation pushed the front westward to the Narva River, aiming to thrust deep into Estonia. Stalin's main strategic goal was a quick recovery of Estonia as a base for air and seaborne attacks...