Subtitled "Simple Air To Air Combat in the Jet Age". From the rulebook introduction: "These rules are intended to provide a very simple and fast-moving wargame using any scale of modern aircraft models available at present, in conjunction with a hexagon grid. The size of grid will obviously depend upon the scale of models used." "To keep the game simple...
AirLand Battle: Corps Operational Command in Europe is an operational level wargame that pits an American corps against a Soviet combined arms army which is reinforced by a second echelon tank army. Players control additional air, artillery and helicopter assets. This hex and counter wargame features limited intelligence, doctrinal tactical formations...
From the publisher's website: AirWar C21 (2nd edition)makes the complex subject of modern air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting down their opponents rather than ploughing through the...
From the publisher's website: The AirWar: C21 Data Annex is a downloadable PDF supplement for AirWar: C21 (2nd edition) available exclusively from Wargaming Online. The supplement repalces the statistical tables in the standard rulebook with more aircraft, AAMs, bombs etc. Includes: Statistics for 358 aircraft from the IA58 Pucara to F-117A Nighthawk....
Contemporary air combat miniature rules that strives to achieve the fine balance between playability and detail. Suitable for 2 or more air gamers to reenact historical or hypothetical air war scenarios. The rulebook includes "Strange Stuff" notes on equipment from Science Fiction for encounters with UFO's or 'special project' aircraft. Any scale...
From the freely downloadable PDF: AirWar: C21 Lite is a cut down version of the second edition of AirWar: C21, our popular fast play, “entry level” set of rules for dogfights set in the years after WW2, and for near future SF games. The rules use a quasi 3D manoeuvre system, whereby the action is fought out in 2D, but with some representation of 3D air...
Rules for 15mm figures portraying "warlord-level battles" from the fifties through the eighties. Players create their own third-world nation--there's a random generator for creating your country's flag and name--buy units for it, and send it off to fight. A later supplement adds more political complexity--rather than a warlord nation, you can play a...