Air & Armor: V Corps, Operational Armored Warfare in Europe is the second game in the Air & Armor series. Air & Armor is a grand tactical simulation of a hypothetical Soviet attack on West Germany in the mid-1980s. V Corps depicts the collision of the Soviet 28th Army and 1st Guards Tank Army with the U.S. V Corps in the Fulda Gap. Three maps cover the...
Two player tactical level game simulating helicopter combat from 1975 through 1990. Units represent individual vehicles, helicopters and infantry squads. Each game turn represents 2 minutes and each hex represents 100 meters of actual terrain. Two maps included: One represents Middle Eastern terrain, and the other German. Forces represented include the...
Air Cobra: 1975-1988 Modern Tactical Airmobile Warfare, is OSG's first simulation of modern air-mobile warfare in Europe. The focus is on actual helicopter operations between the forces of the Warsaw Pact and the NATO Alliance, from troop transport to recovery missions, air-mobile insertions to tank hunting, rescue to reconnaissance. Over 20 Helicopters...
The publisher's description: "Danger Zone is a two-player game of air-to-air combat between jet fighters. Each player pilots an airplane and attempts to shoot down opposing fighters. You maneuver to get your opponent's plane in front of yours, where you can shoot at it. The first player shot down loses." The game features 6 scenarios from the Korean War...
A strategy game using small plastic figures representing strategic bombers, fighter bombers, fighters, AA missiles, and "long distance" missiles. Although the cover art depicts a dramatic B-25 bombing mission from World War II, the pieces and artwork on the mapboard reflect aircraft from the sixties, and the aircraft playing pieces are jets. Played on a...
Air combat in the 1980's. An extremely simple game (one tiny page of rules) in which the players command the air assets of sectors of a military front. Each has, typically, 15 to 30 planes of various types to allocate secretly to one of four missions (Scramble Ready, Ground Attack, Offensive Air Superiority, Defensive Air Superiority). The allocations are...
Air Strike is a simple and fun air combat game for the whole family, that requires only a regular deck of playing cards and a tape-measure or ruler. Take to the skies in modern jets of all types, launching missiles and trying to evade them! Suitable for 2 - 10 players. Games last from 5 - 10 minutes. Air Strike has a basic section with the basics of...
A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the...
Air Strike is a module for Air Superiority which adds rules for "modern" air-to-ground combat. 32 base aircraft types and all their variants are added as are ground attack weapons (including iron bombs, laser guided bombs, radar seeking missiles, etc) and ground units including AAA and SAM weapons. From published material... "Air Strike expands the proven...
Eagles of the Gulf !, part I was published in Battleplan #9, as an expansion to the Air Superiority line from GDW. The material was the ground support companion to the Desert Falcons expansion. The introduction notes that to play this expansion requires owning Air Superiority, Air Strike and Desert Falcons, making it risky to publish as a regular module....
A game of modern jet fighter dogfighting for two players. Each player starts with two jets: a leader and a wingman. You win the game by shooting your opponent’s planes out of the air. The game uses a custom deck of over 150 cards which regulate movement and combat. The game may be played on a chess board or any other 8x8 grid. Also required for play are...