“Two Player Board & Card Game of Modern Tank Combat. Victory: Destroy all enemy Armored Fighting Vehicle Units. Units: Each player starts the game with 8 AFV (Armored Fighting Vehicle) Units. Use Miniatures, counters, or tokens to represent AFV’s. Each Unit represents a combined arms squadron.” The play of the cards is central to the game, as the cards...
Against the Odds: Battle for the Golan Heights is a game simulating the Syrian attack on the Golan Heights during the opening stages of the Yom Kippur War, between October 6-9, 1973. The Israeli forces were extensively outnumbered in the opening thrust but in the end, they held their ground, blunting the Syrian thrust and forcing them to withdraw. The...
Air & Armor is a simulation of near future combat in a Warsaw Pact invasion of West Germany, taking place on 50 miles of the Inter-German border near Wurzburg and Schweinfurt in the US VII Corps sector. Units represent companies, battalions and regiments supported by a wide range of helicopters and attack aircraft. Instead of granting NATO units combat...
Air & Armor: Operational Armored Warfare in Europe, Designer Signature Edition marks the return of one of the most highly rated wargames on modern warfare ever published. Air & Armor is a company level simulation of a Hypothetical Soviet attack on West Germany in the mid-1980s. It depicts the collision of the Soviet 8th Guards Army and elements of the U.S....
Air & Armor: V Corps, Operational Armored Warfare in Europe is the second game in the Air & Armor series. Air & Armor is a grand tactical simulation of a hypothetical Soviet attack on West Germany in the mid-1980s. V Corps depicts the collision of the Soviet 28th Army and 1st Guards Tank Army with the U.S. V Corps in the Fulda Gap. Three maps cover the...
Two player tactical level game simulating helicopter combat from 1975 through 1990. Units represent individual vehicles, helicopters and infantry squads. Each game turn represents 2 minutes and each hex represents 100 meters of actual terrain. Two maps included: One represents Middle Eastern terrain, and the other German. Forces represented include the...
Air Cobra: 1975-1988 Modern Tactical Airmobile Warfare, is OSG's first simulation of modern air-mobile warfare in Europe. The focus is on actual helicopter operations between the forces of the Warsaw Pact and the NATO Alliance, from troop transport to recovery missions, air-mobile insertions to tank hunting, rescue to reconnaissance. Over 20 Helicopters...
The publisher's description: "Danger Zone is a two-player game of air-to-air combat between jet fighters. Each player pilots an airplane and attempts to shoot down opposing fighters. You maneuver to get your opponent's plane in front of yours, where you can shoot at it. The first player shot down loses." The game features 6 scenarios from the Korean War...
A strategy game using small plastic figures representing strategic bombers, fighter bombers, fighters, AA missiles, and "long distance" missiles. Although the cover art depicts a dramatic B-25 bombing mission from World War II, the pieces and artwork on the mapboard reflect aircraft from the sixties, and the aircraft playing pieces are jets. Played on a...
Air combat in the 1980's. An extremely simple game (one tiny page of rules) in which the players command the air assets of sectors of a military front. Each has, typically, 15 to 30 planes of various types to allocate secretly to one of four missions (Scramble Ready, Ground Attack, Offensive Air Superiority, Defensive Air Superiority). The allocations are...
Air Strike is a simple and fun air combat game for the whole family, that requires only a regular deck of playing cards and a tape-measure or ruler. Take to the skies in modern jets of all types, launching missiles and trying to evade them! Suitable for 2 - 10 players. Games last from 5 - 10 minutes. Air Strike has a basic section with the basics of...
A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the...