Bastards in Bascinets is a medieval skirmish miniature game where each player controls a single miniature, representing a robber baron or outlaw knight. Then they squabble and try to murder each other in a Monty Python and the Holy Grail fashion of humour and vulgarity. Best played with up to 5-6 players for more chaos. Enjoy! —description from the...
Bataille Empire is a set of rules for miniatures that allows you to fight battles from the French Revolutionary Wars and First Empire 1792-1815. Each player commands an army of twenty or so units. The system allows you to play with miniatures of any scale 6, 10, 15, 20, 25 ou 28 mm. The rules are compatible with all basing systems and therefore allow you...
"A thrilling dice game for any number of intrepid players! You'll need a dice (sic) and a counter for each gamester - and nerves of steel as you encounter the arch-villains of Gotham! Are you tough and lucky enough to reach the Batman at Wayne Manor?" A simple dice game. Move along the trach and obey the special squares should you land on them. Published...
As the war against crime rages on in the streets of Gotham. New allies, villains and cities become embroiled in the fight. The Flash at Central City and The Arrow at Star City, come out from the shadows and take on the own evil arch-rivals and join Batman to rid their cities of crime. Bringing their own super powers and special skills to the streets you...
Arkham Knight is the first campaign supplement for the Batman Miniature Game. This 132-page, full-colour book is the ultimate toolbox for devising, organizing and running your own campaigns with your friends, transforming your games from one-off encounters to a series of linked adventures, where every result counts towards ultimate victory or crushing...
The Batman Miniature Game is a tabletop skirmish game featuring the powerful heroes and evil villains of the DC universe. Will you join the Dark Knight against the mobsters who terrorize Gotham? Or will you join his enemies to bring chaos to the streets and take back the night? The Book Of Magic contains all the rules required to include Magic in your...
A complete toolbox for simulating battalion level world war 2 era tabletop battles. Rules for virtually any instance you wish to wargame and some you never even thought of. Features: 1:1 representation of figures and vehicles what you see is what you get system fast and detailed system Overlapping fields of fire lots of optional rules to suit any scenario...
"Battle Array" is a set of 'fast play' wargame rules intended to simulate major battles from the ancient period until about 1500. It is played with miniatures or counters on a table top or board consisting of squares to regulate movement and distances and to speed up play by avoiding interaction and measurement issues. The system places less emphasis on...
Battle Captains is an innovative game placing the players in the command experience of a company commander in a combined arms maneuver environment. The main book provides the core rules to fight any battle from the dawn of mechanisation in WWII to the networked battlefields of the 21st century. The rule book only contains two example forces from WWII with...
This theater book aims to model a theoretical conventional conflict between Russia and the NATO alliance in eastern Europe in the early 2020s. This scenario could be an alternative to Russia’s invasion of Ukraine, an escalation of said conflict, or a campaign conducted upon its conclusion. A core tenet of this book is the time frame being modelled is only...
Are you a fan of realistic fantasy? A connoisseur of Sci-Fi, space travel, and wargaming? Or even a GM looking for an exciting RPG system with constant updates? Then Battle for Diratia (Aka BFD) is for you! This system is made by two veteran GMs who, tired of switching system mid-campaign, decided to make a more versatile system. Characters that feel...