You and your friends are crewmates on a starship on amazing voyages where you will fight enemy ships and space monsters, explore strange secrets, make daring rescues and escapes, solve mysteries, and save the galaxy. This book contains the definitive complete second edition rules, compatible with all original game pieces or with the new second edition...
BATTLESWORN - BID FOR VICTORY FANTASY RULES Bid for Victory! BattleSworn is a simple set of rules for fantasy skirmish actions. Using a handful of miniatures in any scale and six-sided dice, two players can bring a game to a conclusion in around one hour. Table size is irrelevant. Distances are determined by terrain and by the position of enemies: no...
Knights and Knaves is a supplement for the Battlesworn: Bid for Victory miniatures rules. 18 new Classes: Tested against the basic classes of Battlesworn: Bid For Victory, Knights and Knaves adds rules for Acrobat, Alchemist, Assassin, Bard, Beast, Berserker, Chaos Warrior, Construct, Druid, Giant, Monk, Paladin, Pistoleer, Priest, Ranger, Swarm, Witch...
From the back of the book: REMATCH: CLAN vs INNER SPHERE A failed alliance tears a nation apart. Ancient rivals join forces. The winds of change are blasting across the worlds of the Inner Sphere, and the battle for Coventry is the center of the storm! In early 3058, following the disastrous Trial of Refusal with Clan Wolf, Clan Jade Falcon launches a...
Die Welt des 31. Jahrhunderts is the complete future-history of the BattleTech world. Authors Mai and Nick have taken every BattleTech product, including board games, novels, graphic novels, computer games, role-playing products, comic books, and the CCG to create an encyclopedia of every person, place, and event outlined. This book is profusely...
Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled across their worlds to shatter them. Led...
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans – descendants of the lost Star League army – did little to stem the slaughter. It only raised...
The Early Years of the Jihad November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary. When the Star...
On 1 May 3052, over twenty Galaxies from seven Clans clashed with twelve Armies of Comstar's Com Guards. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid brings players back to this gargantuan conflict, allowing them to relive one of BattleTech's most pivotal...
Based on the fantasy Lost Worlds game books (but incompatible with the Lost Worlds series). Each player uses a book and a stat sheet that represent their 'mech. By giving your opponent your book, and taking theirs, you get to see the actual first person view in the combat. Series: BattleTech Science Fiction Combat Book Game GRF-1N Griffin LCT-1S Locust...
Based on the fantasy Lost Worlds game books (but incompatible with the Lost Worlds series). Each player uses a book and a stat sheet that represent their 'mech. By giving your opponent your book, and taking theirs, you get to see the actual first person view in the combat. Type: LCT-1S Locust Tonnage: 20 Tons Engine: 160 LTV Weapons: Medium Martell Laser...