This set of rules supports ancients, medievals and fantasy campaigns with 15mm and 25mm miniatures. The sections on Logistics and Disease make you think more like an actual field commander. Your troops cannot fight well if they don't have any food or get sick. Your lines of supply suddenly become more important, and you cannot cram your fortress with too...
As Ilhas - The Islands Historic wargame based on the timeline of the conflict in Anglo-Saxon Britain encompassing the historic period shortly after the departure of the Roman army in the 4th century until the Norman Conquest in the 11th century. Turn Order: Initiative Movement Skirmishers Firing Firing Melee Moral Army lists cover: Britons -200–600 Early...
Ascendant Blades: Wuxia Skirmish is a fast, cinematic tabletop miniatures game inspired by classic wuxia tales of wandering heroes, legendary sects, and explosive martial duels. Designed for 1v1 competitive play or cooperative challenges, the system blends elegant movement, dynamic techniques, and tactical decision-making into every clash on the...
Ashigaru is a table-top game designed to replicate the samurai combat that took place during the time of the Sengoku Jidai (Age of the Country at War) through the Tokugawa period of Japan (1500-1650). With these rules, players will be able to simulate the skirmishes that made up the longest period of internal conflict in Japan’s history. Includes:...
ASL Journal 15 is a 36-page magazine for Advanced Squad Leader and features articles, the latest errata and scenario updates in the Debriefing, 11 new scenarios printed on card stock, and three overlay sheets (to replace the versions with no center dots that came in DOOMED BATTALIONS 4th edition). ASL Journal 15 articles include: Pete Ponders Ponyri...
Assassins and Templars is Mike Peters’ follow-up to Ruckus. Using the same basic micro-skirmish, highly entertaining rules engine to play low-figure-count, action-packed skirmish games set during the crusades. Assassins and Templars: A Ruckus game is a self-contained 32-page rules booklet for playing games involving (typically) 12-figure per side. Assassin...
The Battle of Vimy Ridge, April 9th to April 12th, 1917, was part of the Battle of Arras in north-eastern France and took place during World War One. It was the first time that the four Divisions of the Canadian Corps fought together as one and is arguably Canada’s most celebrated military victory. The Ridge itself was a crucial strategic location and...
Assault platoon This book contains all the rules you'll need to simulate a skirmish-level battle between two enemy armies. Assault Platoon uses a unique and innovative system to simulate simultaneous actions and reactions that allows you to interrupt or anticipate your enemy's moves. Assault platoon is a new dimension in miniature wargaming where realism...
Asterix Adventure Game: Asterix Against All Odds Can YOU help Asterix and Obelix on their latest mission? They have been challenged to make their way round the whole of Roman-occupied Gaul and they need your help. It's up to YOU to make the decisions and take the risks. Everything you need for this exciting adventure is included in this fabulous kit. The...
Featuring the best-selling comic character Asterix, this is an interesting riff on choose your own path books. Rather than just work through the choices in the book, the player is using the book and attempting to transverse a map. Another difference from typical choose your own path games, the player can gain and use a number of cards, like magic potions...
Astral Conflict is a starship miniatures game designed for small groups of ships. The game includes rules for custom building fighters and capital ships. In addition to face-to-face, rules for double-blind and play-by-email rules are included. Other features include: Scenarios Master Engineers Boarding Parties Planets/Asteroids Satellites/Probes Space...