Armies list for the Spanish skirmish game "Bajo el Sol de África". It covers both the European nations (as regular armies and local-trained troops) and the African tribes and local warlords that waged during most of the XIX century in the Dark Continent. Included Arae Anglo-Egypcians, Askari, colonial expeditions, Arabs and Swahilis, Azande, Majdist...
Balance of Power are a set of horse and musket rules that allow players to fight battles with multiple corps per side in a reasonable amount of time. Each turn is 15 minutes, each infantry unit approx 1000 men, each cavalry unit approx 500 and each artillery unit 12 guns. The rules emphasise easy to play game mechanics at the unit level so that a large...
This book contains a Matrix Game about the Balkan Wars of 1912 and 1913 and two sets of tabletop rules (one for land warfare and one for naval warfare) based on the popular Portable Wargame system. This book is divided into three parts and a set of Appendices. Introduction Part One: The Matrix Game Concept (including a short history of the Matrix Game...
Little known outside of Central Europe, the Ukrainian Insurgent Army (UPA) mounted one of the largest and longest lasting armed resistance against the totalitarian forces that occupied their homeland. This handbook focuses on the struggle against Nazi and Soviet occupations in the UPA's campaign for Ukrainian independence. Thirteen maps and 114 images...
Bangarang in the Gutterlands is an easy to learn, small, fast and fun game of robot tabletop battle. Each player builds their single and individual miniature robot and controls it in a free for all skirmish competition. Set up in a science fiction environment the game is designed for a head-to-head competition as also suitable for a multiple player count....
Banners & Billhooks Designed as a set of rules for historical "imagi-nation" wargaming in a medieval period. This rules set is fairly smooth and uncomplicated, with play being fairly fast. Army building is straight forward too, with most units requiring little serious book-keeping. The game was designed for two players, but can handle more. —description...
Tabletop wargame for mass battles, historical or fantasy. The 2 versions of the rule share the same principles for orders, combat and fire. 3 levels: from tactical to strategical. Standard : ~13 units / ~1h Epic : ~30 units / 2h Legend: ~50 units / 3h BannerWar is a fluid and balanced system. It incorporates combat and fire resolution suitable for tactical...
From the cover of the rule book: "A practical set of World War II Pacific Theater wargaming rules for the 15mm to 25mm scale enthusiast." This is a set of rules for the Pacific Campaign. It is a standalone game with Japanese, United Kingdom and US Vehicle, Weapon and Organizational tables in the same format as Angriff. It was published in 1976 between the...
An elegant system focused on the feudal Japanese era (Sengoku Jidai) for the 6mm size of wargaming. This rules system is a tour de force and utilises unique features only found in 2D6 products! Like a "wind up and go" command system which brings feudal command and control to realistic expectations, stunning artwork layout and more! Features: Incredible...
Sands of Blood, Sweat and Tears is a supplement for the original Baptism of Fire II and the original We Can Be Heroes rules. It will also work with the earlier Baptism of Fire rules. It contains army lists for the USMC and Japanese from 1942-1945, plus a selection of scenarios based on real events through the island-hopping campaign. This supplement can be...