Simple strategic game on the French and Indian War. Point to point movement. Actions other than movement are controlled by command point dice or chits subject to some special moves limitations. Players recruit combat units, move units and conduct combat during alternating game turns. Units include regulars, militia, indians and rangers. Special rules...
Deck 'Em: War in Europe 1756-1815 is a war game for 2-6 players with influences from Empires in Arms, Axis & Allies, and Conquest of the Empire II (among others). It utilizes an action point system used by the major powers while supported by card play based on the minor countries. This is not your typical back-and-forth, territory-swapping, dice-rolling...
Vae Victis issue 20. This game uses the same system (with some minor corrections and modifications) that was used in Vae Victis issue 6, "Fontenoy 1745." This battle ended the Spanish War of Succession. One turn represents one hour of real time, an infantry counter represents a brigade of one or more regiments, and a cavalry counter represents four to...
This the Dominion of Frederick the Great Wargames Rules Solo Game. This standalone set of rules covers the War of the Austrian Succession and the Seven Years War in mainland Europe. It is built on the Dominion of the Spear game system but is a brand new set of rules with appropriate rule changes and new rules. (Its companion set is Dominion of the...
This the Dominion of Marlborough and Peter the Great Wargames Rules Solo Game. This standalone set of rules covers Monmouth's Rebellion, the Nine Years’ War, the Williamite War in Ireland, the War of the Spanish Succession, the Great Northern War, and the 1715 Jacobite Rebellion. It is built on the Dominion of the Spear game system but is a brand new set...
This is the Dominion of the Claymore, Tomahawk and Talwar Wargames Rules Solo Game. This standalone set of rules covers the Jacobite Rebellion of Bonnie Prince Charlie, the French-Indian War in North America and Canada, the Anglo-Cherokee War, Pontiac's Rebellion, and battles in India and in the West Indies. Please note that the rules are the same as...
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...
Donnybrook is a fast and fun skirmish game which is easy to pick up and full of period flavour (Lace Wars). The book is 110 pages of rich colour with: 186 beautiful photographs, maps, original artwork, seven scenarios, example game in comic strip format, period primer for numerous conflicts, faction guides/force builder, points system. —description from...
In Dreaded Flags, players refight historical naval conflicts between small fleets in the Age of Piracy. Players take command of one or more ships in engagements between privateers, pirates and/or pirate hunters. This book contains everything you need to play the game: the rules, 8 scenarios, maps, charts, ship’s log pages and all necessary counters. You...
Lead an Oxford college from the medieval era through to the modern day. The eccentric characters and tumultuous events of Oxford's history are brought to life in cards, featuring original illustrations, famous quotes and amusing written accounts. In Dreaming Spires, players each build a college of Oxford University out of building tiles placed according to...
Dreams of Empire: The Wars of South India 1730s-1740s is a Two-player Operational-level board-wargame set in South India during Europe's Age of Reason. This is not a 'colonial' game. It focuses on the wars of the native states during the 1730s and 1740s AD, such as the Travancore-Dutch War (which Travancore won), the Canarese invasion of Northern Malabar...
These rules are designed to simulate land combat in North America during the French and Indian Wars, 1744-1766. The rules are geared to lower intensity warfare from skirmish level to brigade-sized actions. They may also be extended to the frontier warfare of the previous century as well as the era of the American War of Independence. The style of the rules...