Far Distant Ships: a quick playing set of rules covering fleet actions in the age of sail where linear tactics were to the fore. The aim of these rules, which draw upon techniques and concepts from LFG’s Cannon, Cross and Crescent combined with a development span covering some 20 years has been to develop a quick play set that focusses on the command and...
“The War of the Spanish Succession (1701-1714) began when the King of Spain died without an heir. King Louis XIV of France and Emperor Leopold I of Austrian both claimed the throne, and Spain's territory. England and the Netherlands sided with Austria, while Bavaria joined the French." "At the start of the war the French army had a reputation as the best...
"The Great Northern War (1700 - 1721) was a military struggle between Sweden on one side, and Russia, Denmark, and Saxony-Poland on the other." "In 1708 Charles XII launched an invasion of Russia, determined to capture Moscow and force the Tsar to accept a peace treaty that favored Sweden. Peter the Great ordered a 'scorched earth' policy to deny supplies...
A Few Acres of Snow is a two-player, deck-building game about the French and British conflict in North America. The card-play contains a focus on a deck-building mechanic similar to Dominion, each card will have multiple uses like card-driven game. The players have to choose only one aspect of the card to use when it is played. Each space captured by a...
Field of Mars was originally intended to function as a 'battle board' for the Lace Wars series, which is 'operational' in scope and normally resolves battles using a combat results table. To add value to the product, Field of Mars has been designed to function as a complete game in its own right, suitable for playing both random and historical battles...
Fields of Battle Volume 1, The Great Northern War is a two player game covering a series of Swedish battles. The game is low-complexity and designed to be played quickly. Most scenarios have only 15 to 30 units per side and only 15 turns. Each turn sequence, players will move leaders, move regular units, conduct combat, and rally. Player initiative for...
Fields of Glory, Vol.II in MiH´s popular Great Leaders, Great Battles series, features two more of John Churchill´s, First Duke of Marlborough, victories during the War of the Spanish Succession. A few system changes have been implemented - all of them can be retrofitted to A Famous Victory. The map is a masterpiece of period art! Scenarios: 2 Complexity:...
An introductory level wargame, using a simplified version of the Fields of Honor miniatures rules for playing the American War of Independence on a regimental scale. Several individual battle scenarios are included (Bunker Hill, Brandywine, Monmouth, Freeman's Farm, Bemis Heights (Saratoga) and Guilford Court House), plus a campaign game covering the...
Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Final Argument of Kings is a product of the same circle of players and designers who produced the Squad Leader board game and the Johnny Reb Civil War miniature rules. Final Argument bears a strong resemblance to the latter but was designed to tune to the warfare of the middle part of the 18th century. These rules are appropriate for games set from the...