This is both an expansion and scenario book for Age of Eagles I/II (Napoleonic Fire & Fury) covering the Wars of Lace and as such the basic rules are needed to properly play this addition. The 88 page, full color glossy rulebook contains: • Introduction - including all rules changes needed to convert AOE to la Guerre en Dentelle in less than a page. •...
Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics. Extract from the Design Philosophy section of the rules: These rules have been written with the aim of providing a fast moving game, lasting one or two hours, that uses uncomplicated mechanisms that are easily learned and...
Hoist Signals Aloft! is a system for adding unpredictability and limited communication to naval wargames set during the age of sail. Hoist Signals Aloft! is not a set of stand-alone rules, but rather a communication sub-system to be added to your favorite set of naval rules. Although designed for Fire As She Bears!, it can be used for any multi-player age...
Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to...
These rules are designed to fight skirmishes during the black powder era. This rulebook is extremely versatile because it easily covers many conflicts of the 18th and early 19th century; from Napoleonics to the War of Spanish Succession, and covers the wars in America: French Indian War, American War of Independence, War of 1812 and the American Civil War....
Welcome to 19th Century Paris, to the city of Flaneurs! Flaneur is a 2-4 players tile placement game inspired by the 19th Century Parisian figure "the Flaneur" who strolls within the crowds with no purpose. He passionately walks through boulevards and passages, and spectates the city life. In the game you will place neighborhood tiles, create new city...
(from publisher:) Flint & Steel Miniatures Rules for the American Revolution & Age of Reason Flint & Steel continues the standard of excellence in wargaming established by Clash of Arms. More than an outstanding set of rules, Flint & Steel brings together in one source a wealth of information for this exciting period of warfare. No need to have miniature...
THIS GAME HAS BEEN DISCONTINUED. Flintlock is a company-level American Revolution gaming at a scale of c.50 yards per hex and about 50 men per counter/unit. The system emphasizes the limits of command, training, and discipline, all in the milieu of the very linear style of warfare in the pre-Napoleonic era. In addition, it uses a most unusual set of...
Beat to Quarters is an official expansion to Flying Colors by GMT Games, LLC and requires a copy of that game (preferably the latest deluxe edition) to play. One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using status sheets...
Published in the Spanish Alea Magazine #11 (October-November 1991). Simulates the battle during the War of the Austrian Succession (1740-48) between the French army under Louis XV and an Anglo-Dutch force under the Duke of Cumberland. The scale is 140m to the hex, and the 8-page rule book in Spanish contains 4 pages of simple rules. The game includes 160...
For King or Empress “Rogues! Do you want to live forever?” With that encouragement from their steely-eyed sovereign, the Prussian infantry tightened ranks and marched towards the white-clad Austrians waiting for them on the hill. The drums beat, echoing in the hearts of thousands of musketeers, who wondered if these last few breaths would be their final...