By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however...
The French & More! is the first expansion for the Commands & Colors Tricorne - The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a...
Company Commander is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive. Company Commander rules are designed for games...
A boxed miniatures rules set that included die-cut counters for about 150-figures worth of troops, enough to form a standard brigade. Game is very strongly oriented to the player as the brigadier, leading his black powder-era brigade against a similar force. Includes scenarios from the French & Indian War, American Revolution, War of 1812, Mexican American...
Corbach 1760 is a game for two players based on the battle of the same name, fought on 10 July 1760 during the Seven Years' War. Corbach was the first battle of the campaign of 1760. One player controls the French Army under the command of Saint-Germain and Victor-François, 2nd duc de Broglie marshal of France. The other controlls the Allied or...
Corfù 1716 is a wargame for two players simulating the last Venetian victory against the Ottoman Empire. After the Morea War and the Passarowitz Peace (1699), with the Venetian reconquest of the Peloponnese area thanks to the great Doge Morosini, the Ottoman Empire seeks its revenge. In 1715 the Empire is ready and with the Second Peloponnesian War, it...
Wargames Rules for the Wars of the Late 17th & Early 18th Centuries The period 1650 to 1712 saw dramatic changes in the conduct of European warfare with the final demise of the pike and the introduction of first the plug-bayonet and then its far handier successor the socket-bayonet. The heavy cavalry shed most of its armour and began to rely more and more...
Cossack Wars is a set of miniatures rules designed to simulate small-scale warfare between cossacks of the 17th and 18th century. It is a skirmish-type wargame with individual figures representing single cossacks. They are given various personalized characteristics. The rules are simple and perhaps somewhat reduced to produce quick play. The rule book also...
Culloden on Drummossie Moor, April 16, 1746. William Augustus, Duke of Cumberland, leads a new Government army loyal to the House of Hannover north to face Prince Charles Edward Stuart's fierce Highlanders. Bonnie Prince Charlie's Scots have been victorious in every encounter with the forces of the 'German Usurper' George II since the Jacobite flag of...
There are two different games inside the box: one on the field battle of Torino (7/9/1706) fought before the city and the other for the siege of the Cittadella (26/7 - 7/9/1706)itself. The quality of the maps is not very high, while the counters (more than 500) are a work of art, with splendid reproduction of the period uniforms. The rules are of medium...
Simple strategic game on the French and Indian War. Point to point movement. Actions other than movement are controlled by command point dice or chits subject to some special moves limitations. Players recruit combat units, move units and conduct combat during alternating game turns. Units include regulars, militia, indians and rangers. Special rules...
Deck 'Em: War in Europe 1756-1815 is a war game for 2-6 players with influences from Empires in Arms, Axis & Allies, and Conquest of the Empire II (among others). It utilizes an action point system used by the major powers while supported by card play based on the minor countries. This is not your typical back-and-forth, territory-swapping, dice-rolling...