A Far Distant Ships egy remek társasjáték, 2 játékos részére, az átlagos játékidő hosszabb, akár 1 - 2 óra is lehet. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a szimuláció és a measurement movement mechanizmusokra.
Far Distant Ships: a quick playing set of rules covering fleet actions in the age of sail where linear tactics were to the fore. The aim of these rules, which draw upon...
Far Distant Ships: a quick playing set of rules covering fleet actions in the age of sail where linear tactics were to the fore.
The aim of these rules, which draw upon techniques and concepts from LFG’s Cannon, Cross and Crescent combined with a development span covering some 20 years has been to develop a quick play set that focusses on the command and control aspects of the battle, allowing large battles such as Chesapeake Bay, the Saintes and Trafalgar to be played out in an evening’s gaming. Signalling is key, and complex plans may fall apart if a vital signal is missed, or an order executed late.
The rules cover the main ship types involved across the period, focussing on ships of the line and rated frigates, in articular in their role as signal repeaters.
Stats are also included for civilian ships, smaller warships and bomb vessels, and shore batteries and fortifications, allowing the full spectrum of naval operations to be played.
The rules have been written with 1/2400 models in mind but will work with models in larger scales.
—description from the publisher's website