Napoleonic era wargame rules by prolific wargame designer Phil Barker. Book was first printed in January, 1971 and was reprinted and amended in September, 1972. 20 page rulebook includes 2 quick reference charts. From the introduction: These rules form one of a number of sets covering various periods based on the same mechanism as the very successful...
From the preface: These rules have been written as a companion set to the "Napoleonic, American Civil War and Colonial Warfare Rules" published by Leicester Micro Models. They are primarily aimed to reproduce the warfare of the American War of Independence in this bicentennial year and a section on Army Organisation for that period is included. They may...
War of Liberty is a very short and simple game for simulating miniatures battles in the American Revolutionary War. The rules themselves are only four pages long, yet detail the necessary unit structure, turn sequence, movement, fire combat, melee, and morale procedures. Infantry units are battalions and made up of 3-6 stands (typically 2-3 stands for...
From the ad: WAR OF THE AGES takes a quantum leap toward the chaos and derangement of warfare! Can you direct the charge of Julius Caesar’s Samurai warriors against Robert E. Lee and his loyal Vikings? This two player (or team) game consists of 124 cards which simulate the contest between many of the famous and infamous military leaders and forces from...
This set-collection card game features American generals from the Revolutionary, 1812, Mexican and Civil wars, each with cards representing three of their battles with dates and a short description. The game is unusual in that it has a deck of 60 cards: one set of three (George Washington), 14 sets of four, and a single "Officer" card with the number 16....
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason...
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in...
Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use). Contents: Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759. Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the...
Warfare in the Age of Reason (Third edition) A Century of Global Conflict. Includes complete, tactical, campaign and siege rules. Army list from Marlborough to George Washington encompassing the wars in Europe, North America, India and Scotland. Two campaigns included: one for up to 8 players and one for 2 players. 3 scenarios: Lobositz 1756 Eutaw Spring...
A series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the American Revolutionary War (American War of Independence) in the late Eighteenth Century. Simple rules are provided written by Andy Callan, noted historical designer. The rules can...