With Washington To Glory is a complete Tactical system for wargaming the American Revolution. Covers the period from 1775 thru 1784 at the brigade level. Some of the features include: Allows for a 20,000 man game to be completed in 3-4 hours Can be used with any scale and no rebasing needed Features HRG’s Terrain Generation system Follows historical...
Fighting ships in the age of sail! This classic title details military engagements in the golden age of sail with a plethora of historical scenarios. Players take their groups of ships and form their ship lines and then go at it. The game comes with a large generic ocean map overlaid with a hex grid. The ship counters occupy two hexes and include special...
Woodland Wars is a skirmish-level wargame for two or more players set mainly in the forests of North America in the last decades of the 18th Century. Aiming to cover the period ranging from the Franco-Indian Wars to the War of Independence. The game is based on the Surival Heroes system, the new engine designed by Massimo Torriani already used in Arkeo...
The latest release in the Real Time Wargame series of miniatures rules. This set covers the American War of Independence, and includes both Campaign & Battlefield Rules. As before, the rules are designed for 10mm figures, but can be used happily with 15mm or larger. The battlefield system uses an unusual point to point movement system, and fate cards. In...
Yankee Peas and Crackers! These fast play rules for the American War of Independence are designed to accommodate any figure scale or basing convention, using the mechanism of `One Base Width`. They feature the unique `Temporary Disorder` and `Permanent Loss` system whose simplicity lends itself to the crucial tactical depth required by this fascinating...
Washington’s and Cornwallis’ problems for the decisive siege in the American War of Independence, reproduced on a 70x100 centimeter map, with the employment of all the American, French, Prussian and English units. Degree of difficulty: 2/6 Contents: 79 cut out pieces, representing American, French, English and Prussian units which took part in the battle....
This game is an operational simulation of the American Revolutionary War from late 1775 (the siege of Boston and the two Canadian expeditions) through the end of 1781. The British player must try to stop the revolt by trying to control half a continent. Included are a 16 page rulebook, 22"X34" map, 200 counters, and various player charts and tables. The...
(from the introduction:) "1775: Invasion of Canada is a two-player game covering the American invasion of Canada which occurred from September 1775 to February 1776." The game lasts six turns. Pieces are units, leaders and supply. In a turn Americans move and then have combat, then the British. Both sides then roll for reinforcements and events, the latter...
Az 1775: Rebellion az Academy Games legújabb játéka. Idősebb testvéréhez - 1812: The Invasion of Canada - hasonlóan szintén egy történelmi játékról van szó, melyben fontos szerepet kap a területfoglalás és a harc is. Mindkét játékban fontos, hogy jól taktikázzunk, de persze az sem árt ha mellénk pártol Fortuna asszonyság is. De vajon mi újat mutat ez a...
1776 is a two-player, turn-based war game played on a hex grid map of the thirteen colonies and Canada. It is primarily concerned with the military aspects of the American Revolutionary War. There is a basic game, various scenarios with advanced rules and a campaign game. Avalon Hill Complexity Rating - 7 (from the back of the box:) The shot heard round...
The object of this game is to assume the identity of a famous American Colonist and collect bounty, money and signatures for the Declaration of Independence. This is done through a series of reenactments of historical events from the landing of the Pilgrims through the American Revolution User review: Players start the game with an Identity Card. This...
"and a Guide to the American War of Independence". A standard size booklet of miniatures rules with charts for conducting battles of the AWI. The game scale given is fifteen minutes per turn, one inch equaling twenty yards, and each figure representing twenty men. The basic organizational unit is the battalion/regiment. There are detailed explanations for...