Victory Under Sail (VUS) is a quick-playing miniatures game of fleet naval battle during the last century of the age of sailing warships. It is designed for a small number of players to recreate the larger battles of this era in a reasonable time. It is not an overly simple game, but it is designed to have simple and quick mechanics to speed play. Each...
[From the back of the Manual] Take control of the great battles of the 18th and 19th centuries with Volley & Bayonet. Created by the people who brought you Command Decision, Volley & Bayonet gives you the ability to recreate the full scope of the epic battles of the black powder era. Each turn represents one hour on the battlefield but can be played in...
Volley & Bayonet Road to Glory is an updated version of the Volley & Bayonet black powder miniatures rules. As with the previous version, the emphasis is on gaming entire battles of the black powder era. While the emphasis of this edition is the Napoleonic period, rules are given for gaming the entire black powder era (approximately 1700-1890). Each stand...
War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor. Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided for the 1300 - 1550...
Following on from his father's great wargaming classic THE WAR GAME, Charles Grant Jr. has collated years of rule development, alteration and additions to make this, the updated and complete set of rules. 56 pages, A4 size, colour photographs throughout, card covers, including a separate laminated set of play sheets. The rules are designed for the XVIII...
Napoleonic era wargame rules by prolific wargame designer Phil Barker. Book was first printed in January, 1971 and was reprinted and amended in September, 1972. 20 page rulebook includes 2 quick reference charts. From the introduction: These rules form one of a number of sets covering various periods based on the same mechanism as the very successful...
From the preface: These rules have been written as a companion set to the "Napoleonic, American Civil War and Colonial Warfare Rules" published by Leicester Micro Models. They are primarily aimed to reproduce the warfare of the American War of Independence in this bicentennial year and a section on Army Organisation for that period is included. They may...
War of Liberty is a very short and simple game for simulating miniatures battles in the American Revolutionary War. The rules themselves are only four pages long, yet detail the necessary unit structure, turn sequence, movement, fire combat, melee, and morale procedures. Infantry units are battalions and made up of 3-6 stands (typically 2-3 stands for...
From the ad: WAR OF THE AGES takes a quantum leap toward the chaos and derangement of warfare! Can you direct the charge of Julius Caesar’s Samurai warriors against Robert E. Lee and his loyal Vikings? This two player (or team) game consists of 124 cards which simulate the contest between many of the famous and infamous military leaders and forces from...
This set-collection card game features American generals from the Revolutionary, 1812, Mexican and Civil wars, each with cards representing three of their battles with dates and a short description. The game is unusual in that it has a deck of 60 cards: one set of three (George Washington), 14 sets of four, and a single "Officer" card with the number 16....
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason...
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in...