A Frozen Frontiers egy nagyszerű társasjáték, 1 - 4 játékos részére, az átlagos játékidő hosszabb, akár 1 - 2 óra is lehet. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a pakli tervezés, a kártya húzás, a solitaire és a változó setup mechanizmusokra.
Year 2100...Population of the Earth has reached 14 billions. Global inequality, economic and environmental issues caused lack of resources, air pollution, hunger and poverty....
Year 2100...Population of the Earth has reached 14 billions. Global inequality, economic and environmental issues caused lack of resources, air pollution, hunger and poverty. People tried to solve this crisis but all actions were useless, even the missions of Solar System colonization could not solve these problems. The discovery of “wormholes” on the outskirts of Solar system allowed people to take the first step towards the stars. Sponsored by the United Civilizations, “Argo” expedition discovered a new planet Janus. Due to the slow rotation around its axis, one side of Janus is always facing the sun and helium-3 is produced in this hot hell, which is then transferred by winds to the cold side of Janus. In such conditions (temperature of minus 180 degrees) it is possible to produce this rare isotope which is necessary for the development of thermonuclear energy on Earth.
You arrive at Janus at the beginning of second colonizational stage: initial exploration has already been carried out, construction sites for scientific and industrial facilities have been laid. Your aim is to ensure uninterrupted supplies of energy and resources to the Earth, accommodate an ever-growing flow of colonists and, of course, increase the value of your company's shares.
The game lasts 3 rounds, which consist of the players’ turns .
The player’s turn is divided into several phases:
Moving and receiving a project
Main action (building or exploiting)
Checking conditions of round ending and the phase of revenue generation, if it is fulfilled.
In the first phase, players move between Janus colony settlements and receive project cards (1 per round for each colony).
In the second phase, the player selects 1 out of 3 available actions:
Get a subsidy of the United Civilizations (player receives resources and / or special opportunities, activating 2 effects of subsidy cards)
Organize the construction: player plays a project card and builds an object in the colony, where his representative is now located. Each project map defines what and where you can build. If you are creating a building of this particular type and in the specified colony, then you add the project map to your player board and use its special property. You can also use an incomplete matching: create the building indicated on the project map in any colony or build any building in the specified colony.
Activate the colony: in this case you place settler colonies in accessible buildings, use the production or scientific effects of all buildings in this colony (building owners will profit at the end of the round), or send shuttles loaded with resources to the main ship, which will leave at the end of the round to the Earth.
The construction of colonies, the placement of settlers, the advancement of personnel policy tracks, the implementation of projects and the shipment of resources to the Earth bring victory points to players, the one who gets more points - is the winner!
The game features the original economic model, high competitiveness and positive interaction between players. We tried to focus on the best examples of solid science fiction, consulted with specialists in the field of Arctic construction and design, as well as space research and forecasting the future.
-description from publisher