Ez a játék a Risk 2210 kiegészítője.
A Risk 2210 A.D.: Aerial Assault Command Deck – Reckoning egy közepesen összetett kiegészítő a Risk 2210 társasjátékhoz, 2 - 5 játékos részére. A társast, a bonyolultsága miatt, csak 10 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a terület mozgatás, a kockadobás és a terület befolyásolás/irányítás mechanizmusokra.
Kategória:
Sci-Fi, Kockajáték, Kiegészítő, Építés / Terjeszkedés
Mechanizmus:
Terület mozgatás, Kockadobás, Terület befolyásolás/irányítás
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Ebben a társasjátékban megelevenednek a könyvekből, filmekből és számítógépes játékokból ismert tudományos fantasztikus történetek.
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
RISK 2210 AD - ADVANCED TECH COMMANDER DECK (UNOFFICIAL): In the not too distant future, with the face of the planet having been ravaged and torn apart by decades of hostilities, the world's top minds have been tasked with creating more devious and devastating ways of waging war. The time for diplomacy has long since passed. The time for advanced...
Do you have what it takes to become the Warlord of Mars? FRONTLINE: SEASON ONE: MARS expands upon Risk 2210 A.D. by adding two new maps: Mars and the Martian Moons (Phobos and Deimos). The maps are based off of actual satellite photos captured by the Hubble telescope. Martian territories are named after the regions of Mars. The core Risk 2210 A.D. rules...
The wars of the future will be won with advanced weaponry. FRONTLINE: SEASON TWO: TECH COMMANDER adds a sixth commander and a new command card set for use with Risk 2210 A.D. The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8. The new command card set adds advanced weapons and tactics...
Which side will you choose? FRONTLINE: SEASON THREE: FACTIONS introduces six new factions to Risk 2210 A.D., each with their own unique agenda and abilities. At the beginning of the game, each player picks a Faction play-mat. The amount of energy, cards, commanders, and special abilities players begin with is solely based on your choice of faction. If you...
Can Earth's warriors repel the alien menace? FRONTLINE: SEASON FOUR: INVASION OF THE GIANT AMOEBAS adds a new twist to Risk 2210 A.D. in the form of an extraterrestrial threat. Included in the expansion are a set of Amoeba Event Cards, three copies of a new Diplomat card, and Amoeba tokens. At the beginning of their turn, each player must draw from the...
With the race for supremacy becoming ever more desperate in a world driven by the war machine: with extremist views becoming the mainstay and with the political system being domineered by tyrannical warmongers, the time has come for...TERROR TACTICS! No longer do bureaucrats endlessly try in vain to foster peace treaties between opposing factions. Instead...
A deck of cards that adds missions to Risk 2210 (similar in some ways to the way the Mission Deck does in regular Risk). Cards are color coded (in red, amber, and green) for difficulty and the deck can be altered accordingly. Included are rules for various ways of incorporating the 20 card deck into the base game. Here at last we have something that has...
Introduces a new Aerial Commander to Risk 2210 along with a corresponding deck of Command cards. According to Insurgency Gaming, "Each of these new commanders, once brought into play, allows the player who owns them to fly a Sortie at the beginning of each of their turns prior to making a standard attack. FLYING A SORTIE Each sortie flight takes part in...
Unlike other decks within the Risk 2210 AD arena the Day Of The Dead deck neither requires a unique commander nor does it require players to expend valuable resources both purchasing the cards themselves or paying their activation costs. Instead, at the beginning of each player's turn a single card is drawn from the deck, revealed to all players and it's...
From the publisher's site: The primary deck starts by focusing on specific continents and territories, something that will be echoed in more depth by the later expansions by focussing each deck on tactics and game-play based upon individual countries or regions. Players can either choose to play this original 20 card standalone deck or mix and match it...
From the publisher's site: At Insurgency Gaming we've now release our seventh expansion deck for Risk 2210 AD and as such we'd like to give you the opportunity of adding this exciting new deck to your collection. With the release of our brand new A Call To Arms - Celestial Dawn command deck, alongside our six other existing decks including it's sister...
From the publisher's site: Trickery and cunning are the main characteristics of this Commander. He always attacks with an 8-sided dice and can acquire new much needed MODs for your army. That is why he can be an excellent aid to your cause. The card deck that becomes available to you after hiring this Commander consists of the following 20 cards: Colony...
The Majors Promo Cards are a set of promotional cards that were given away at GenCon 2001 to promote Risk 2210 A.D. The cards are powerful (but expensive to activate) command cards to supplement each commander's card deck. The art on the cards pays tribute to several people involved with the creation of Risk 2210 A.D. Five cards are included: Major Power...
Risk 2210 A.D.: Frontline contains four expansions previously released only as tournament prizes in the mid-2000s. Mars: Shake up combat by fighting in two new locales: Mars, and the Martian moons Phobos and Deimos. Unlike the Earth map, these maps add neutral territories that don't belong to any continent, so no continent bonus can be gained from having...
Az alábbi játékok a hasonlítanak leginkább a(z) Risk 2210 A.D.: Aerial Assault Command Deck – Reckoning társasjátékhoz