A typical roll and move type promotional board game. Artwork features gnomes/brownies and landing on those gnome spaces trigger events. The rules of the game are integrated in the game board. The players take turns to roll and move. They start at space 1. The first to reach space 75 wins the game. On some spaces events hinder or benefit the players or the...
With these solo rules you can play Karvi alone in two different ways using the same core mechanic. Both variants let you play the game using the normal rules, but against a simplified opponent. Neither variant requires any additional components. The Highscore Mode is a beat-your-own-score for you to learn the game and improve your score. It uses simple...
Kettii is a 2-die Strategy Board Game that can be played by 2 to 4 players each moving 3 pieces around circular rings until they reach their homes in the center of the board. The game involves avoiding and eliminating opponents so that players can reach their homes first. The first player to reach their home wins. Board Layout The board consists of 4...
Before the game begins, a postal manager is chosen from among the players; he leads the game, manages the cash register and delivers the postal items. Each player now pays 5 coins into the cash register and places his figure on number 1. Then each player rolls the die once and moves his figure forward. The postal manager shuffles all the postal items...
City cats go fishing. The board is a grid of fish in different colours. In each round, one of the players knows which colour of the fish can be caught this round. Using that knowledge, they move first, and then other players move their cats in position. The colour is revealed, players catch fish, and a new round begins. This is repeated until someone...
The players want to recover the monastery treasure hidden in a crypt. There up to four monks who want to save the treasure compete with up to four commissioners who want to seize the treasure. Each player receives a piece, which he moves through the monastery by rolling the dice along predefined paths. To get into the crypt, 2 keys must first be obtained...
On his turn as a snob, a player rolls two dice and moves that number of spaces around the board. There are opportunities to gain or lose money and there is a risk to be thrown in jail, which has a special track. On his turn as a prisoner, a player rolls one die and moves that number of spaces around the jail track with the opportunity to be released...