Every player gets a pawn. Two dice are needed for the game. Anyone who has reached space 91 may only use one die. The players take turns to roll and move. If you come to stand on a space that borders the lower part of the nine, you can move to the upper part of the nine. However, if you land on the upper part of the nine when rolling the dice, you have to...
Magic Marbles is a strategy board game for 2-6 players who race marbles around a track to the safety of their home. There is always the chance of landing on a magic spot leading to an encounter with the Generous Genie, Magic Carpet, Sinister Sultan or Fortunate Spell. Pickpockets and jugglers can sneak up – best to be on the front foot and hone one's own...
This is the very first Magic: The Gathering expansion to cross over with Dungeons & Dragons! Dungeons & Dragons: Adventures in the Forgotten Realms takes place, as the name suggests, in the Forgotten Realms, bringing the setting's wealth of lore and characters to Magic. The set is designed to evoke the feeling of D&D. New mechanics include dungeons that...
This expansion for Magic: The Gathering reintroduces the Commander Draft format originally seen in the first Commander Legends and fuses it with the Dungeons & Dragons theme of Adventures in the Forgotten Realms, using the Forgotten Realms city of Baldur's Gate as the setting. Commander Legends: Battle for Baldur's Gate is designed to be drafted. Each...
In Magical Friends and how to summon them you'll be one of 4 powerful wizards who will try to win the Midsummer contest by bringing the most friends to the tavern after 8 rounds. Since your colleagues, the other wizards, are your biggest competitors, you'll have to cheat your way through the competition by using magical powers to sneak in some extra...