Cosmic Coding is a fun board game designed to introduce children to coding. Compatible with Key Stage 1 of the National Curriculum, Cosmic Coding teaches the basic concepts of Computer Science, including algorithms and programming language. A full detailed guide is included to help your child become a Cosmic Coder and complete their mission to collect all...
A game of "Right Roads and Wrong Ways". The first player to reach The Cottage of Content wins the pool of counters paid out as penalties during the game. Movement is determined by a teetotum marked Front, Back, Left, and Right. If Left or Right are rolled, the player must go in the designated direction; if Forward is rolled, the player may move in any...
Council of Serpents is a manipulative tug-of-war game with hidden objectives. Three noble Houses are vying for power, but you are not one of them... You are a member of the Council of Serpents, and manipulate these Houses to achieve your own ambitions. You scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their...
Counteroffensive Victory Chess (光復勝利棋, also known as Fǎngōng Shènglì Qí / 反攻勝利棋) is a 1960s Taiwanese board game produced by the KMT government during the Cold War. It was designed as a propaganda tool to teach children Chinese geography while gamifying the hypothetical retaking of mainland China from the Communist Party. Gameplay & Rules The game...
Players can become the American president, the Hungarian cleaning lady and other characters in the game. At the start of the game, players draw their country of origin and profession, and their salary and status will be directly proportional to this. Each player will gain certain advantages that the others will lack, but also disadvantages from which the...
Creature Features is a Monopoly-style game in which the players attempt to make a fortune through producing classic monster movies, using actual films and stars from the twenties through the early seventies. The relationship to Monopoly is so blatant that at the start of the rules (and in the rules' largest font) is this quote: "This game plays similarly...
Crown: War of Succession is a competitive board game that combines action point allocation, area movement, and hand management mechanics, suitable for 2-4 players. Players will take on the role of animal heroes participating in the battle for the sacred forest relic—the Crown. The game consists of multiple chapters, where each player can take actions...
Played with 2-4 players (up to 8 players with both expansions), players race to explore an expanding cave system to collect crystals for the Queen Exthera. Players roll a D6 to determine the number of actions they get on their turn. Actions include moving, digging, stealing, and causing cave-ins. The map is built using cave cards, as a player moves to the...
This independently published game was sold in conjunction with the exhibition of King Tut's treasures that toured the United States in the late 1970's. Packaged in a cardboard poster tube, the game consists of a laminated mapsheet, six plastic pawns, a set of 27 cards, and a standard six-sided die. The object of this roll-and-move game is to be the first...