A game of "Right Roads and Wrong Ways". The first player to reach The Cottage of Content wins the pool of counters paid out as penalties during the game. Movement is determined by a teetotum marked Front, Back, Left, and Right. If Left or Right are rolled, the player must go in the designated direction; if Forward is rolled, the player may move in any...
Council of Serpents is a manipulative tug-of-war game with hidden objectives. Three noble Houses are vying for power, but you are not one of them... You are a member of the Council of Serpents, and manipulate these Houses to achieve your own ambitions. You scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their...
Counteroffensive Victory Chess (光復勝利棋, also known as Fǎngōng Shènglì Qí / 反攻勝利棋) is a 1960s Taiwanese board game produced by the KMT government during the Cold War. It was designed as a propaganda tool to teach children Chinese geography while gamifying the hypothetical retaking of mainland China from the Communist Party. Gameplay & Rules The game...
Players can become the American president, the Hungarian cleaning lady and other characters in the game. At the start of the game, players draw their country of origin and profession, and their salary and status will be directly proportional to this. Each player will gain certain advantages that the others will lack, but also disadvantages from which the...
Creature Features is a Monopoly-style game in which the players attempt to make a fortune through producing classic monster movies, using actual films and stars from the twenties through the early seventies. The relationship to Monopoly is so blatant that at the start of the rules (and in the rules' largest font) is this quote: "This game plays similarly...
Crown: War of Succession is a competitive board game that combines action point allocation, area movement, and hand management mechanics, suitable for 2-4 players. Players will take on the role of animal heroes participating in the battle for the sacred forest relic—the Crown. The game consists of multiple chapters, where each player can take actions...
This independently published game was sold in conjunction with the exhibition of King Tut's treasures that toured the United States in the late 1970's. Packaged in a cardboard poster tube, the game consists of a laminated mapsheet, six plastic pawns, a set of 27 cards, and a standard six-sided die. The object of this roll-and-move game is to be the first...
At the start of the game, each player pays a token into the till and receives a figure. The game is played with 2 dice; You advance the figure in the clockwise direction by the number rolled on both dice. Every time a player gets past the number 13, he has to pay a token into the till for the new round. Whoever gets exactly the number 13 first wins and...
The second edition of Dadaocheng inherits the core mechanism from its predecessor and evolves it into a game with deeper strategies. This new edition comes with newly added player boards and provides more challenges to players in building up their own tableau. Dadaocheng was one of the most important trade centers in Taiwan in the 18th century. In this...