"The VE-Day Scenarios commemorate the last battles of 1945. Relieve the men of the 79th US Infantry trapped in the two encircled towns of Hatten & Rittershof; take command of the 44th British Brigarde and its flamethrower tanks during Operation Veritable; cross the Rhine with the men of the 'All American' 82nd Airborne; or gather your friends to assault -...
Men of Honor is a new generation skirmish wargame, a new 28mm miniatures game for 2 or more players controlling 2 factions that fight for the control of the city. The modular game board allows to quickly set up the playing field in an exact and proportionate scale. Measuring 90 x 90 cm (36 x 36”), it reproduces a part of a hypothetic north american city...
Conflicts of the Normans and their successors in the 9th-11th centuries The Normans, and their successors, had a large impact on history. Normans, from Nortmann (northman), were originally Viking raiders that settled in what would now be northern France. Normans gained territory as far away as southern Italy and Sicily, and modern day Syria. They were...
Men Under Fire is a one-to-one scale miniatures wargame, using individually-mounted figures, vehicles, and heavy weapons. It is a tactical wargame, not a skirmish game. Players control as much as a full company of troops on the table, and maneuver squads and platoons as units. The game uses D6-based fast-playing rules, while still capturing the command...
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...
Do you believe in Meritocracy? How sweet. In Mentirocracia, you will discover what really happens behind the scenes of the corporate world. Start from the bottom, dream big, and pull as many rugs as necessary to achieve the much-desired promotion. But beware: your coworkers will do the same to you! To "help" you on this journey, you will receive valuable...
Expands the original game for up to 7 players; includes new equipment cards; includes new dictator cards. Cool Factors: Adds three extra players to the base game. Introduces new dictator chaos including the assassin! Doubles the equipment over the base game. Description: MERC is a strategy game where each player hires and controls a team of mercenaries...
Publisher Description Mercenaries, Dogs of War, a role-playing or miniatures game of late 20th century mercenaries. Rules include complete weapons lists, character generation, scenarios, maps, floor plans, which are excellent with or without a GM. User Summary A military-themed RPG co-authored by Carl Smith (of TSR and Pacesetter fame) and Jim McHone. This...
On Christmas Day, 1985, Mali invaded Burkina Faso over a dispute in the contested Agacher Strip. In what became known as the Agacher Strip War, two of the poorest nations on earth fought over a strip of the southern Sahara. Air operations featured prominently, but there were no air-to-air combats. By the time of the Agacher Strip War, Burkina Faso had just...
Mers-el-Kebir, 1940 is a solitaire game based on the Royal Navy's attack on part of the French fleet along the coast of North Africa, at Mers-el-Kebir, in 1940. The game is among that rare lot of simulations that may be played equally well by two-players or solitaire, and if solitaire, by either side. The game uses the Advanced Salvo! system to handle WW2...