Suez to Golan is a very detailed simulation of tactical combat during the October War of 1973. In addition to being published separately, the game was also published as one half of the two game package Mech War 2 (Red Star/White Star II is the other half of the set.) Key aspects of Suez to Golan include: The issuance of commands to companies, movement in...
Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash. Scale: Each hex represents 200 meters from side to...
A game of hilarious medical disasters. Players each take on the role of doctors at a poorly supplied hospital. Doctors compete with each other to treat patients using whatever tools they are able to acquire. Players also have the ability to hinder their fellow doctors in the middle of surgery or just agree to play a round of golf while the patient expires....
Háborúzz, engedj szabadon járványokat, utasíts ki valakit az egyházból és verd vissza a mongol hordákat! Ebben a korhű társasjátékban vezető szerepeket töltünk be Európa dominanciájáért vívott küzdelemben. Stratégia, intrika, hadseregek, betegségek és az egyházi befolyás mind faktorálni fog abban, hogy miként járunk el ebben a középkori közegben. Ha miénk...
This is the third and final volume in Robert Beyma's Struggle for Europe series. While the game includes a Desert War scenario, the main use of this game is to complete the Struggle for Europe theme by including the campaign and naval rules which enable owners of Mediterranean, War Without Mercy and Brute Force to play a number of large campaign scenarios...
Designed by Richard Berg. Originally titled Bitter Victory and desktop published by BSO games. It is 1943, the Allies have driven the Axis out of Africa and have begun preparations for the invasion of Europe. Unable to launch the invasion of France in 1943, and needing to keep the pressure up in order to prevent German troops being sent to the East Front...
Meeting of the Minds is an educational board game specifically designed to teach students important knowledge and skills in conflict resolution. In the game, students answer questions about conflict resolution and must use a win-win strategy to resolve conflicts. It is designed for students in grades 5 - 8. Players earn points in two ways. They can earn...
Subtitled: Rules for fighting large actions of the Second World War From the game web site:"Megablitz is a set of operational-level wargames rules for 20th Century warfare. The main features of the rules are: The playing pieces - model figures and vehicles mounted on stands - represent battalion-sized or regiment-sized units, depending upon the type of...
In the future, crime is out of control. Aliens, gangs, and worse run amok in the unified worlds of the United Galactique. The best solution was the MegaJail, provided by MegaJail Inc., a maximum security franchise. In MegaJail, the players are Wardens proving who is the best at running a wing of a MegaJail in order to secure a lucrative MegaJail contract....