"Kirovograd" is a World War 2 wargame that recreates the epic armor battle which took place in the Ukraine from January 5-16, 1944 between the forces of General Ivan Konev's Second Ukrainian Front and General Otto Wohler's Eighth Army. After ten days of desperate fighting in conditions of frost and light snow, Konev's troops were unable either to make a...
Features All skaters who appeared in at least 2 competitions during the 2005-2006 season are included Each skater rated in 7 different categories, from technical elements to deductions. Separate .pdf files for each country allow for easy competition setup. Run any event from a single country exhibition to an Olympic final. Both short and long programs...
To Covet Glory is a 94 page book that features rules modifications for the TooFatLardies game Kiss Me Hardy. It is necessary to own KMH in order to use these modifications. KMH is designed for single ship or large fleet actions with ships that are of the rate (6th rate vessel or larger). Small ships of less than twenty guns tend to play the same from a one...
Or Keep It Simple Stupid! It's 1941-42 you are in charge of perhaps the entire Deutsches Afrika Korps or 8th Army! Most units equate to battalions giving about a dozen bases per Division. At this level of gaming only large tactically vital positions such as hilltop positions for a battalion become relevant, not looking for a hull-down position for a single...
User summary: The players choose a profession (office worker, laborer, physician, farmer, craftsman, trader) and may take the roles of mayor, cashier, city manager, journalist. The pawns are moved around the board clockwise. Movement is determined by a die. Some spaces or event cards make the players earn or lose money. Money is needed to gain achievement...
"What say you, Brave Knight?". A piecepack port of Joe Huber's Joust (in theme of Heath Ledger's "A Knight's Tale"). A Fast-paced, very simple, and fun game. There is a slight element of strategy (in the style of Rock, Paper, Scissors). The game is perfect to kick-start a gaming session. Pre-programmed movement and attacks lead to interesting strategy!...
From the box & introduction: "Knights and Knaves is a game for four or more players. It simulates, in a general way, the intricate relationships of the lords and vassals of a large, loosely organized Empire located somewhere in Central Europe during the High Middle Ages (ca. 1200-1400). The players try to gain wealth, power and rank while building smaller...
Subtitled: A Skirmish-Level Game of Combat in the Middle Ages. Mainly for 25mm figures. 1 figure=1 man, 1 inch=6 feet, 1 turn=10-30 seconds. Typically, one player controls around 20 figures. The rulebook comes with three sheets of Charts & Tables and a sheet of Organizational Chart (record sheet). 13 sample Organizations are listed. Command Range (5...
Three rules sets covering sieges, navies, and campaigns in skirmish level combat. Designed for use with Knights & Knaves and adaptable to other skirmish level rules. 36 pages. (Book Cover) "Castles" - rules for conducting sieges in your campaign. Thirteen pages covering the three types of sieges you can mount: Blockade, Bombardment, or Assault. Sieges are...
Knights & Magick is a new type of fantasy and medieval adventure game. It starts where role-playing games end. The set includes game rules, painting guides, army lists, sample scenarios, as well as a campaign game system. It is a complete package for all aspects of miniature gaming. It is designed for gamers of all levels, from novice to expert. Knights...
Game of the Siege of Malta included in The Wargamer Magazine #50. Knights of Justice is a grand tactical level simulation of the Islamic attempt to crush the Knights Hospitallers during the year 1565. In May 1565, an Ottoman expedition between 26,000 and 39,000 men strong landed on Malta. Grand Master Jean Parisot de la Valette (GM 1557-1568) had a force...