"A Kingdom For A Horse" is a Renaissance wargame that covers one of the more important battles in English history: Bosworth (1485), wherein, Henry, Earl of Richmond, defeated King Richard III - the much maligned, but still infamous, supposed killer of those two poor little Tower Tykes - and gained the English crown for the House of Tudor as Henry VII."...
The board game, The Kingdom of England 1200 to 1299, is a turn-based dynastic and economic game, for 2 to 6 players, set during the 13the century A.D. in England, Wales and Scotland. In the dynamic and bellicose age of the Baronial Wars, when the local nobility fought hard for their rights to be governed by a King subject to the laws, according to the now...
In 1097, thousands of lords and knights, soldiers and camp-followers, pilgrims and prophets marched east in response to a Papal appeal, charged with the task of restoring Jerusalem and the Holy Land to Christian control. Their surprising victory led to the creation of the first overseas European colonies and the reshaping of Muslim power in the Middle...
The PRIMARY OBJECTIVE: "Finish them! Before they finish you!" Gain the reign of the nefarious organized underground. Rollers (players) will gamble and make deals, purchase and flip (sell) from the various high-end illicit contraband markets (on domestic soil/US & foreign lands). This is a roll-and-move game. Rollers roll the dice and move their game piece...
Kingpin uses the historical details of the capture of Sinaloa drug cartel leader Joaquín "El Chapo" Guzmán as well as some fictional elements to create a challenging, asymmetrical game. Kingpin is an adversarial game where one side plays the role of law enforcement and the other plays the role of Guzmán’s own handlers and associates. The goal is to teach...
The Kings Musketeers are Wimps Fast play rules for dueling, drinking and brawling in the 17th century. Each figure represents a single person. The rules cover movement, fighting, drinking, gambling, and romance. There’s even a surgeon to fix wounds. Small War Games Skirmish series games are designed to be played in an area the size of a kitchen table or...
The Mystery of the Queen’s Necklace is the first scenario book for The Kings Musketeers are Wimps: The Queen’s diamond necklace has been stolen and a host of people are looking for it. There are Musketeers, Cardinal’s Guards, Cardinal’s agents, mercenaries, and thieves searching for it. Each player has 3 figures who question townsfolk to find clues to the...
Kings of Pools is a solitaire replay game based on water polo, featuring data for all the Olympics competitions from 1948 onward and the last four World Championships. Using a derivation of the gaming system used for The Dream to End All Dreams: World Cup Soccer, this game consents to replay an entire tournament in less than an hour, To play a match, each...
This game is a two-player game with the theme of the landing operation on Kinmen Island by the People's Republic of China (PRC) army on October 25, 1949. One player is in charge of the PRC army and the other player is in charge of the Republic of China (Taiwan) army. In historical fact, although the PRC army, which had gained momentum in the previous...
This is an operational game covering the Golan and Sinai battles of the Yom Kippour war in 1973. It is a moderate-complexity wargame using an Operation Points system where combat and movement are done within a given unit's phase. Players alternate activating formations. The rules are in French and are complete, although somewhat murky at times. The game...
Kircholm 1605 is a follow-up scenario of Nieuport 1600 (Vae Victis 105). The rules are derived from Musket & Pike (GMT Games). It includes a rules booklet of 6 pages, 108 counters, one A3 map. The Battle of Kircholm is an episode of the the Polish-Swedish War of 1600-1611, which took place 27 September 1605 near the town of Kircholm (now Salaspils in...