Tabletop Miniature Wargaming (ideal scale 20-25mm). Whilst many rulesets (out of necessity) scale down companies and platoons to a mere shadow of their actual establishment, this game is based on the concept that each model on the tabletop represents a single combatant. As a result, basic tactical units such as squads or sections, or even individual...
From the Publisher's Website, "Written by Warwick Kinrade, Kampfgruppe Normandy is a huge 348 page, full colour hardback book containing rules for playing miniature wargames set in Normandy during the summer of 1944. Kampfgruppe Normandy is a completely new games system that includes detailed rules for such aspects of warfare as: command and control...
Strategy & Tactics magazine #41. "[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese...
A game on the conflict in this province of southern Afghanistan, 2008-10. Players take the role of regional commanders (Afghan National Security Forces and Taliban, yes not the ISAF) striving for the resources to allow them to earn Victory Points, which are granted in accordance with objectives set them by the same higher authorities that provide them with...
Kanev: Parachutes Across the Dnepr, September 23-26 1943, is an Operational level board-wargame that explores the confrontation between Soviet and German forces at the lower Dnieper river in September 1943, which featured the largest Soviet airborne offensive during World War II. Players assume command of either army and take turns to execute their orders...
This is a simple race car game (predating PitchCar by decades) that's played by shooting wooden disks through an illustrated race course built inside its box. The rectangular box is 19.5" long and about as wide as a cribbage board. At one end is a start circle where the disks are placed at the start of a turn. A straight "racetrack" leads from the circle...
Kasserine: Rommel's Battle for Tunisia, 1943, is an operational-level game of the WWII German and Italian offensive in central Tunisia that took place in February 1943. The Battle of Kasserine Pass in Tunisia, 1943, as Rommel's veteran Panzerarmee withdrew into Tunisia from Libya during 1943, Axis command thought it had a realistic chance to reverse their...
The Battle of Kasserine pass is an expansion module to the original GMT game Kasserine: Rommel's Battle for Tunisia, 1943 by Vance von Borries. It was released in issue Nr15 of RBM's C3i Magazine and features a new map of the Kasserine Pass and 40 new counters (15 German, 5 Italian, 18 American and 2 British). All units are company size. The scale of the...
(from the Decision Games' website:) By February 1943, much of the inexperienced US II Corps had been deployed along the trails leading through a small canyon known as Kasserine Pass. The US commander, Gen. Lloyd Fredendall, had overextended his lead units, dividing them into individual, unsupported packets while disregarded his flanks. Rommel was quick to...
(from Hexasim website:) Kawanakajima 1561, simulates the fourth battle of Kawanakajima. This will be the first game in the series Sengoku Jidai, which will cover battles in 16th century Japan. The system is designed so players can finish a game in an evening, and has simple but dynamic mechanics. In the game, each player takes the role of a commander in...