Justified Ancients is 10 page element-based set of ancients period miniatures rules. "Designed for experienced wargamers, these rules are 'rules light' and it's assumed that players know their Cataphracts from the Schiltrons, how to move a unit by wheeling from the outside edge and all that malarkey." If you haven't guessed by now, the rules are written in...
Justinian is a strategic level board-wargame game set in the early 6th century, after the collapse of the Western Roman Empire and the burgeoning of the Byzantine Eastern Roman Empire. The Byzantine Emperor, Justinian I, has started his reconquest of the Western Roman Empire, and the game attempts to simulate his endeavor for players to emulate. One player...
In TOKYO JUTAKU, you take on the role of a famous or emerging Japanese architect with the goal of building small homes on a strange or limited size property. In this real-time dexterity game, players build with geometric pieces to stack up to certain building requirements, such as height and number of pieces allowed. You can build with only one piece at a...
From the manufacturer's web site: The Battle of Jutland was the famous naval battle between the British Royal Navy and the German High Seas Fleet during World War I. Jutland was the only major naval engagement ever pitting dreadnought class battleships against each other. From the start of WWI the German U-boat fleet tried to put a strangle hold on...
The original Fleet Admiral was designed in the mid-1980’s by Jack Greene while running Quarterdeck Games, a small part-time vanity press producing cardboard and paper war-games. The game is a highly-sought after collector's item on ebay; commanding top dollar. Fast-forward to today, and Consim Press is collaborating with Jack Greene on an all-new game to...
Imperial Germany laid down her last dreadnought in January 1915, and never completed her. But planning continued for new classes of battleships, battle cruisers, armored cruisers and scout cruisers. All understood that they could not possibly be built during the course of the ongoing First World War, but would be laid down afterwards. Reflecting the...
NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918 These rules are quick and simple to play, providing a fast game of naval action in the era of the Dreadnought between 1906 and 1918. In the scale we use, 10cm represents 1 nautical mile to 10cm. The rules incorporate weather, spotting, submarines, aircraft, shore batteries and minefields. They take...
The Battle of Jutland at individual ship level (for the big ships) and squadron level for destroyers and light cruisers. Each shipping counter represents a battlegroup of 1 to 4 ships and has 1 or 2 gunnery target counters representing big and/or small guns. To hit a ship with gunfire, a die must be rolled. Then if a 'hit' is scored, a 2nd die roll is made...
Hyper Battle Kaiju Fight Invasion Of The Saucer Kaiju Battlepacks include 4 randomly selected Kaiju Battlecards (2 of which are new random 'Saucer Kaiju') , 3 random Zone cards (1 of which is a new Space Zone) , 2 Bonus Cards and rules! This is a standalone pack and can also be integrated with any other Hyper Battle Kaiju Fight Battlecards. Based on the...