In this book find all the rules you need to play historical battles with miniature armies from the Vietnam War. The game is turn-based and requires strategy and tactics. Each company in the game has a headquarter, combat and weapons platoons as well as of course also support. In the book you find the standard rules as well as special rules, point values...
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In the fantasy skirmish wargame Frostgrave, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice usually accompanies his master, and more than a dozen other...
A revised and expanded edition of the multi-award-winning fantasy wargame, featuring updated rules, new spells and scenarios to challenge adventurers in the Frozen City. This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It...
In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so to do its undead inhabitants. The masters of the night are rising again:...
On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries and, as the cycle of...
Expand your spellbook with Advanced Spellcraft, featuring new options for wizards and a ten-scenario competitive campaign. While today's wizards are not as gifted as those who ruled Felstad, the recent discovery of the fabled Bibliosepulchre promises to change all that. It was in this great library-crypt that ancient librarians were interred, each...
Frozen Winds: Seas of Ice is a fast-paced naval miniatures wargame set in a DaVinci inspired ice age. The planet has frozen over. Gale-force winds howl across the ice as you maneuver your ice skiffs to dominate the frigid domain. Based on ships of the line style naval games, Seas of Ice plays much, much faster. A two-player game with half a dozen ships can...
FUBAR is a simple, one page set of rules designed for gaming WWII, Modern, or SciFi combat. Each player has a force composed of a number of Units, each of which in turn includes a number of individual figures, with weapons chosen from a short list of generic weapon types (it's simple to add more or detail the existing ones). A player is allowed to activate...
The Full Ahead! miniatures wargame rules were devised to enable wargamers to refight the seemingly forgotten naval battles in the last years of the nineteenth and the early years of the twentieth century (1894-1905). During this period naval technology advanced at a rapid pace but tactically everything was still uncertain, heavy guns, light quick firers...
Full Spectrum Dominance is a miniature wargame for small-scale miniatures and OnTableTop Choice Award 2022 winner. It allows to play with miniature in any scale from 3mm to 15mm and over. Vehicles and mechs are handled individually, and infantry troops move in small teams, either as grouped figures or multi-based stands. You can fit two armies and a full...
From the Second Edition back cover: THE Tactical Starship Combat Rules! Simple, fast-play rules that can be used with any size of starfleet! Basic rules of play can be learned in just a few minutes! No referring to charts or tables required during play! This new edition gives you all the fun of the original plus much more: Many new optional rules Complete...