The Full Ahead! miniatures wargame rules were devised to enable wargamers to refight the seemingly forgotten naval battles in the last years of the nineteenth and the early years of the twentieth century (1894-1905). During this period naval technology advanced at a rapid pace but tactically everything was still uncertain, heavy guns, light quick firers...
Full Spectrum Dominance is a miniature wargame for small-scale miniatures and OnTableTop Choice Award 2022 winner. It allows to play with miniature in any scale from 3mm to 15mm and over. Vehicles and mechs are handled individually, and infantry troops move in small teams, either as grouped figures or multi-based stands. You can fit two armies and a full...
From the Second Edition back cover: THE Tactical Starship Combat Rules! Simple, fast-play rules that can be used with any size of starfleet! Basic rules of play can be learned in just a few minutes! No referring to charts or tables required during play! This new edition gives you all the fun of the original plus much more: Many new optional rules Complete...
Welcome to Fury of the Northman which is a game of Viking warfare using the Men of Bronze engine from the Osprey Wargaming Series 24 (OWG 24) written by Eric Farrington. This is a stand-alone game that uses the same ideas and mechanics, but ported and modified to the Viking Age! These rules are scale and model agnostic and do not have any specific basing...
A Wargames System for the Flintlock Era. Fusilier is a wargames system designed for the period 1700 to 1815. Although it is recognised that flintlocks were used before and after these dates. It was mainly during this period that the flintlock musket and its associated socket-bayonet was the standard arm of the line infantry. The system is designed to be...
For those unfamiliar with the first edition, Future War Commander 2 is a set of miniature wargame rules allowing you to play combined-arms games to represent futuristic and science fiction based battles. Each player takes charge of a Battlegroup, which could be anything from a platoon right up to a division. The rules attempt to anticipate the warfare of...
FUTURESHOCK has arrived, and with it, come brutality, mayhem and carnage, all on a single page that can be printed out, cut and turned into a tiny six-page booklet. FS is a set of incredibly simple skirmish rules for miniatures in your collection, focused on the post-apocalypse, but don't let that stop you from using it to fit whatever setting you prefer....
Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by...
G.G.A. Granny Grating Armies is a rule set designed to be used with 10mm miniatures in the ancient world, the book contains rules so that you can conduct structured and abstract command based games. Give your armies commands and watch as they complete them in battle! GGA is directly inspired by the video game and infamous program "rome total war" which was...
Miniature wargame rules for The War of the Spanish Succession 1701-1714 and The Great Northern War 1700-1721. The players take command of the armies of Marlborough, Prince Eugene, Louis XIV, Charles XII of Sweden, Tsar Peter the Great etc. The game is focused on command and control (or the lack of it in this period). The commander in chief and the wing...