Taken from the Darkson Designs website: "It is 1946. The greatest conflict mankind has ever known has entered its seventh bloody year. Tens of millions have already fallen, yet the war rages on. No corner of the globe has been spared, the shadow of battle hovers above every land. Millions have been left homeless, driven from the charred carcasses of once...
Aerial Battles 1915-1918 WARGAMES RULES FOR AIR COMBAT IN THE FIRST WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during...
WARGAMES RULES FOR AIR COMBAT IN THE SECOND WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during the Second World War....
After Civilisation Civilisation failed now small groups of men and women fight over the remains to find enough supplies to get them through a few more days. You will take on the role of leading a small group trying to recover the most resources and hold onto them. A simple to learn and play game needing very few figures but requiring advanced planning to...
After The Raid: French And Indian Wars After raiding an enemy settlement a small group of Rangers are fleeing through the forest pursued by lots of angry local. A quick and simple game needing only a few figures ideally 28mm but any size of individually based figures will do. The Rangers have to reach the far table edge and safety the Indians have to stop...
Afterglow is the hyperlight space skirmish wargame set in the far future. The players assume the role of STARCORE Commanders, a hybrid of human sentience and an alien supercomputer, and control a task force of hyper-sophisticated warships in objective-based battles. Players design their task force of one to three ships using cards, then plot their actions...
Age Of Battles is a table-top gaming system using 1/72 scale miniatures. Movement and combat are performed through measurement and dice rolling. There are several Age of Battles games from Zvezda, a manufacturer of plastic miniatures noted for historical accuracy, which cover several time periods and countries, all based on historical events (Antiquity...
Part of the Age of Battles table-top miniatures gaming system using 1/72 scale miniatures, Rome - The Great Battles plays out as a campaign over five battles: Cynoscephalae (197 BC) Magnesia (190/189 BC) Callicinus (171 BC) Pydna (168 BC) Carrhae (53 BC) Game Components: 8 sets of miniatures - 37 Macedonian Phalanx (8019) - 40 Republican Roman Infantry...
Minis-based game using a generous selection of 1/72 miniatures, provided, depicting the fierce battle that transpired between Russian and Livonian knights on the ice of Lake Peipus in 1242, in Estonia. Comes with 72 very high quality plastic soldiers, rules of play, several play aids and a few cardboard tents that need to be cut out and assembled....
This could quickly become the BEST way and means for providing that MINIS 'feel' with more detailed 'Historical' basis, than the current 'fare'. As an "Age of Battles" gamette(?), this is yet another one of THEM, but not SET in 'Ancient times'. When even MORE of these become available in numerous 'Expansion' SETS, with the wonderful 'minis' and other items...
This is another Age of Battles Napoleonic series game covering the Battle of Borodino, with 166 of their superb MINIS included for gameplay. It also has the usual components associated with the "A.o.B." ones, with even some Cannons, 'Redoubts', etc. and 'scaled' for this purpose. Game Components: 6 sets of miniatures (approximately 166 minis) - Russian...