These rules are designed for 1:300 scale aeroplane models (although other sizes could be used) to represent a WW2 aerial combat from small dog fights to large bombing missions. The rules give a simple to play, fast paced game with the opportunity to represent almost any WW2 aerial scenario. The rule book is 48 pages long. The quick reference sheet is 4...
The galaxy is in flames. The Emperor’s glorious vision for Humanity is in ruins, His armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Those Titan Legions that remain loyal to the Emperor of Mankind fight boldly to stem the tide of treachery, holding the line on countless...
Admiral is a naval tabletop game, for two players, settled in the world war II, where each player commands ships from one of the six navy involved in the conflict: Kriegsmarine, Royal Navy, Regia Marina, Marine Nationale, U.S. Navy and Nippon Kaigun. This book provides you with all the rules you need to play, the features of all units involved and several...
Admiral of the Fleet (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with...
This volume of the AOTF NAVAL ANNUAL Series provides nearly 400 pre-formatted, printable ship logs. It covers the many ship classes of the 1885-1906 period for the navies of Argentina, Austria-Hungary, Brazil, Chile, China, Denmark, France, Germany, Great Britain, Greece, Italy, Japan, Netherlands, Norway, Portugal, Russia, Spain, Sweden, Turkey, and the...
This volume of the AOTF NAVAL ANNUAL Series provides over 500 pre-formatted, printable ship logs. It covers the many ship classes of the 1907-1921 period for the navies of Argentina, Austria-Hungary, Brazil, Chile, China, Denmark, France, Germany, Great Britain, Greece, Italy, Japan, Netherlands, Norway, Peru, Portugal, Russia, Spain, Sweden, Turkey, and...
Advanced Salvo! European Theater is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and Axis on the table top. The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The game consists a 20-page rule...
A set of "Fast & Furious" ancient miniatures battle rules. Units continue doing whatever they're doing from turn to turn unless successfully ordered to do something else. The game should be compatible with almost any basing scheme. Each figure represents 15 to 20 men, the ground scale is set by the players choosing a length of the "Distance Unit" that...
Adventures with Gun, Sabre & Horse allows you to wargame battles of the late 19th Century in 15mm. This is the first set in the series and contains the basic core game rules as well as two army lists with sample armies. The two army lists with the core rules are: Zulu Impi & British Colonial Army. Future expansions will include advance rules, more units...