Formula1cm is a (Print and Play) paper&pencil racing game where you challenge one or more opponents in a one-lap Grand Prix. Each race is a 2-player race, but you can also play solo, against the clock, or against more opponents in a World Cup championship. During your turn, you must pick a movement value, choose the best path, and mark (with a little dot)...
Forty Dead men is an easy to play set of American Civil War Rules. The rules are simple to learn and very easy to play. Regimental sized actions are at the core of the rules and the basic maneuver element is the company (represented by up to 10 figures). The rules use D6 mechanics and an I go U go format with plenty of player interaction. The rules allow...
Fox One is a 1–4 player cooperative game in which players fly together as a private squadron, upgrading both their fighter jets and their squadron’s base through strategic purchases and improvements. Players must complete each Mission's objective and earn a reward to repair their aircraft, purchase new jets, or upgrade their squadron's base. Enemies act...
Charge into the heart of World War II with Foxholes & Firepower, a standalone ruleset that thrusts you into the boots of a company commander. Weave together infantry squads darting through smoke, tanks crashing through hedgerows, artillery barrages shaking the earth, and air strikes roaring overhead—all in a sleek system that packs the war’s chaos onto a...
Fragged: Double Tap is a post-post-apocalyptic science fiction tabletop skirmish game that focuses on high-stakes battles between small teams of heroes, soldiers, monsters and robots. Set in the richly detailed universe of the Fragged Empire ttRPG, the game emphasises tactical decision-making, clever use of terrain and reaction attacks. Unlike many...
This 100 page full-colour rulebook contains all basic rules for Freebooter’s Fate, garnished with entertaining stories, artwork, miniature photography and concept sketches. a handful of scenarios and many valuable advice. Also included are scenarios and rules for naval combat. Grab the rules and an opponent and try it! You will like it. How could it be...
Tales of Longfall #5's 28 pages are packed with fourteen new scenarios for Freebooter's Fate, each accompanied with little stories that describe a fight, a skirmish or a washed out battle and in which your teams are the main actors. There are treasures to find, stupid birds to catch, fire or water to escape, and gold to find and lose. Of course, the enemy...
Shadows have fallen over Longfall! They squirm out of darkened doors, a swirling mass of darkness. The streets of Longfall are shrouded in dark, impenetrable fog and the whole town is threatening to sink into chaos. And that’s because power-obsessed Brotherhood members and curious Amazons have opened two ancient doors a little further than was wise. Doors...
La Petite Guerre is a miniatures skirmish game for 18th century North America, featuring English and French regulars, colonial militias, American rebels, coureurs des bois, and Indian warbands. In a turn, chits are drawn to determine which player gets to activate a figure, which then does all it's movement, shooting, etc. before the next chit is drawn. Not...