These rules were devised to enable wargamers to refight the seemingly forgotten naval battles in the last years of the nineteenth and the early years of the twentieth century (1894-1905). During this period naval technology advanced at a rapid pace but tactically everything was still uncertain, heavy guns, light quick firers, the ram and torpedo all having...
Full Spectrum Dominance is a miniature wargame for small-scale miniatures and OnTableTop Choice Award 2022 winner. It allows to play with miniature in any scale from 3mm to 15mm and over. Vehicles and mechs are handled individually, and infantry troops move in small teams, either as grouped figures or multi-based stands. You can fit two armies and a full...
A Wargames System for the Flintlock Era. Fusilier is a wargames system designed for the period 1700 to 1815. Although it is recognised that flintlocks were used before and after these dates. It was mainly during this period that the flintlock musket and its associated socket-bayonet was the standard arm of the line infantry. The system is designed to be...
FUTURESHOCK has arrived, and with it, come brutality, mayhem and carnage, all on a single page that can be printed out, cut and turned into a tiny six-page booklet. FS is a set of incredibly simple skirmish rules for miniatures in your collection, focused on the post-apocalypse, but don't let that stop you from using it to fit whatever setting you prefer....
Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by...
G.G.A. Granny Grating Armies is a rule set designed to be used with 10mm miniatures in the ancient world, the book contains rules so that you can conduct structured and abstract command based games. Give your armies commands and watch as they complete them in battle! GGA is directly inspired by the video game and infamous program "rome total war" which was...
"After centuries of squabbling and fighting mankind finally came to terms with itself in the 26th Century. A United Earth Government was formed, putting all the resources of the Earth into the Colonization of the Solar System. Mars became colonized, using vast agricultural schemes to promote a more healthy atmosphere; the steamy jungles of Venus were...
A game of battles in deep space stats are included for a number of human and alien factions. The rules use a simple system of opposed dice rolls any advantages or disadvantages simply add more dice, the game uses various different dice D4,6,8,10 and 10 and ideally you will need a couple of each/player. Hopefully fun and easy to play the different factions...
Galleys Guns and Glory! is designed to play table top naval battles with fleets of cannon packing oared vessels, in a time frame from roughly 1500- 1650. The rules are designed to work at “convention level”, which means you can learn the rules in less than 5 minutes, get into action- making a couple of n00b moves,(or spectacular maneuvers) and come away...