Age of Honor is both an expansion and scenario book for Age of Eagles I/II (Napoleonic Fire & Fury) covering the Age of Marlborough and Frederick the Great. Thus, the basic rules are needed to properly play this addition. This full color rules set contains a single page Intro - including all necessary rule changes, Unit Data Charts listing all commanders...
The Second World War saw many new innovations to combat: new weapons from jets to atomic bombs, new tactics and doctrine, and innovations which replaced many old traditions. But through it all, the infantryman remained the one indispensable item on the battlefield. Even with all the invention and innovation, without the individual doughboy, war still could...
Fire As She Bears! - 2nd Edition is a set of wargaming rules for re-fighting naval actions from the age of sail. It is suitable for ship models of all scales from 1:2400 to 1:1200 to 1:900. The game is primarily designed for the Revolutionary & Napoleonic Wars, but with some modifications can be used for earlier eras. Fire As She Bears! is of easy to...
Fire & Bayonet are simple Miniature Wargame Rules for the American Civil War at the battalion / regiment level. Core rules to be used for other periods in future expansions. In Italian. Fire & Bayonet: Regolamento per battaglie con miniature in scala 28mm ambientate nella guerra civile americana comprensivo di liste degli eserciti. Veloce da apprendere e...
A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures. Virtually any mounting system will work. Distances on the colorful charts are listed for both 15mm and 28mm. Developed over several years in conjunction with wargamers, re-enactors and ACW historians. Innovative movement and...
FIRE FIGHT! Vietnam Skirmish Rules 1965-1975 can be used for any scale from 15mm right up to 1:35th! Ideal for Platoon up to Company sized encounters (Battalion if you have the room!) from 1960 right through to the end of the war in 1975; but can be used beyond -such as the war with China and the invasion of Cambodia --or even further afield to the Middle...
FIRE! Modern Combat is a miniatures wargaming ruleset for playing out intense modern squad-level combat scenarios. Confrontations are exciting using this fast, agile, and extremely realistic game system that keeps both players immersed in the game at all times. The rules use actions and reactions along with fluid initiative while embracing simplicity to...
Fire on the Waters is a naval warfare simulation. It portrays tactical naval surface warfare in World War II. The simulation presents aspects of this warfare through a series of scenario sets. Each scenario set also includes a scenario generator to create scenarios typical for the time and place that the set covers. The game presents these battles on a...
Re fight any fantasy battle you have read about like the attack by the Drow on Mithril Hall in Siege Of Darkness - R.A. Salvatore Enormous companies of over 700 figures can maneuver around the battlefield looking for opponents to smash! Individuals, hero's and commanders compete against the masses with mighty attacks or spells from an extensive 100 strong...
In the future, humanity fights for the fate of the universe. After barely surviving a devastating apocalypse, humanity builds a new civilisation in the future. This civilisation has a bold new purpose; to fight for the weak and downtrodden across the entire universe. To fulfil this new purpose, the mighty Space Knights are created. An unstoppable force of...
Firepower is written by three of the greats of the wargaming industry, Alessio Cavatore, Michael and Alan Perry. Its designed as a fast play set of rules for the period of the American Civil War, and gives a flavour of the period without too much depth. This box includes 2 Generals, 145 Infantry, 12 Cavalry, 18 Artillerymen, 4 guns, 1 farmhouse, over 4...