General d’Armee are designed for action from Division upwards for the Napoleonic period. Dynamic and fast-paced, General d’Armee uses the ADC (aides de camp) command and control system first seen in Pickett’s Charge to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle. Packed with...
1815, The Hundred Days is a scenario supplement for General d’Armee penned by game designer Dave Brown. Here Dave provides us with six iconic actions from the Waterloo campaign, including The battle for Gilly, Quatre Bras, the fight for St Amand at Ligny, the attack on Mont St Jean at Waterloo, the Prussian attack on Plancenoit and the final last ditch...
General d’Armee 2 is designed for Divisional and Corps size actions in the Napoleonic period. Dynamic and fast-paced, General d’Armee uses the ADC command and control system seen in the first edition to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle. Packed with Napoleonic flavour...
From the author's website: General de Brigade Napoleonic wargames rules use infantry battalions, cavalry regiments and artillery batteries as the basic tactical units. The figure scale is 1:20. Over the years I have used various sets of Napoleonic wargames rules – some good, others too complicated or simply not "Napoleonic". Most however, were split into...
A Gentleman's War is a simple game involving toy soldiers of the classic style. It is a relaxed and relaxing game, where enough depends on the turn of a card and the roll of a handful of dice to say that our disasters are pure chance, but enough cunning decision-making to claim our victories as acts of brilliant generalship. Our model soldiers are very...
One of the original set of Avalon Hill "Adult Games" that includes U-Boat, Tactics II, Verdict, and Dispatcher. This is one of the earliest "typical" wargames, with movement/strength counters, order of appearance chart, CRT, etc. Board has square grid with squares 1" = 1/4 mile. One hour turns. 27 Confederate counters 41 Union counters Units include...
Gettysburg Soldiers gaming rulebook for the ACW Designed to recreate historical battles or create new ones. The game has special provisions to simulate the element of surprise, the ebb and flow of momentum, and the fog of battle. Basing is flexible and compatible with most other rulesets. The Gettysburg Soldiers rules use Infantry Regiments, Cavalry...
Giac My is designed for miniature wargaming involving the recent conflict in Southeast Asia. Several aspects are covered in these rules that are normally not found in other wargaming rules for the modern period, such as tunnel warfare and pungi sticks. Although large formal battles can be fought (and sometimes were in Vietnam), the main thrust of this...
The creatures of Blorb 212 were more than a match for the first explorers that tried to take over their world. When a series of attempts to colonize the planet failed, the company that had claimed Blorb 212 waited. After a lot of years of planning, they began dropping the ultimate biological weapon down to the Planet’s surface to rid it of the mutant...
Set of miniatures wargame rules for fighting battles of the American Civil War circa 1862. From the cover: "Being a set of very playable recreational Wargame rules that will create, to some degree, the excitement and pageantry of Tactical Battles of the late War for Southern Independence" Assuming 25mm\28mm figures are used: Game scale: One inch = 22 yards...
Gloire is a new and complete adventure miniatures game based on the proven mechanics of the .45 Adventures pulp-style rules. Gloire is swashbuckling adventure, like the stories of the Three Musketeers, Dr. Syn and the Scarecrow, and Scaramouche. Players can control master swordsmen, nobles of the court, highwaymen, military heroes, spies... in all more...