Blood on the Water is Carnevale’s first campaign expansion book. Written by returning authors Gav Thorpe and Lewis Clarke and joined by David laPorta, this book introduces a whole new narrative, exploring each faction. In addition to a wealth of new background story, this book contains the full updated Carnevale rulebook, including new additions for...
These 36 cards contain every Agenda in the game, from killing opposing leaders to falling into the canal. Simply draw the cards and follow the rules on the cover card to score extra Victory Points in your games of Carnevale. With lavish artwork and easy to read rules, this deck is the ideal purchase for anyone playing Carnevale. This upgrade to the rules...
This deck of cards contains three sets: Equipment, Artifacts, and Ill tides. Each adds something new to gang building, from gondolas to row and single-use grenades through to powerful and unique relics. There are even cards for making your gang a little worse: the Ill Tides are washing in to level the playing field! Made from high quality playing card...
This deck of cards depicts the five different disciplines of magic. The pack contains 36 cards, each with a magic spell on for quick reference and ease of play, along with a cover card detailing their use. With lavish artwork and easy to read rules, this deck is the ideal purchase for anyone looking to use magic in their games of Carnevale. Made from high...
The Maltese forces were fighting a losing battle in the Siege of Malta, beset by monsters on all sides. Only the timely intervention of a true miracle saved them from total annihilation. Now the Vatican have rescued the beleaguered defenders and brought them to the relative safety of Venice. Here they put their hard fought experience to good use, fighting...
In 1793 a great calamity hit the world. The Rent in the Sky tore apart the heavens, destroying most of Italy and flooding Europe. Only one place survived mysteriously unscathed: Venice. In the years since, the Floating City has become a beacon of hope and trade, even as the Rent gazes balefully down, putting the city into a permanent twilight. The...
Welcome to the very first Tales of Survival supplement for the Carniverse. Inside you'll find many different elements to change up the standard method of play, and to add tons of content to your games all for the price of a couple cups of coffee! In this first volume you will find the following additions to the core rule book. 1 new Leader 3 new Character...
My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focused on the larger capital ships. Carrier Strike at Dawn has a number of different "Mission types", one of which is large surface ship combat in daylight, there are changes from WW1 but not...
Abridged excerpt from the 2008 PDF, What is Cast of Thousands? Cast of Thousands is a dice mechanic and set of rules that players can use for "cinematic wargaming". The entire system is summed up in four points: Roll as many six-sided dice as you wish! You must roll at least two. A 4-6 on a dice is a success. Each extra success raises the Success Level....
Catacombs Red Box is an expansion for Catacombs 3E that allows the game to be played in a fully co-op fashion. This includes support for solo play. The expansion also adds new heroes, monsters, Catacomb Lords, and items for Catacombs 3E. It also adds new content for Catacombs & Castles 2E. The set includes custom dice and a new obstacle for use in either...
Billing itself as a "Prehistorically Inaccurate Wargame", Caveman! pits miniature cavemen in savage combat against one another and an assortment of dinosaurs, terror birds, and UFOs. Movement allowances are based on the players' hands (so the figures of players with larger hands move faster), and missile attacks are resolved by throwing things on the...