ColdWar: 1983 is a set of skirmish wargame rules for section and platoon level battles between NATO and Warsaw Pact troops using 28mm scale miniatures and including the odd AFV (this is not the set of rules to fight the Battle of Fulda Gap!). The rules can also be used for post-apocalyptic games where the Third World War has entered a stalemate period...
Colonialism to Revolution rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more...
Combat Action Command simulates a platoon, several platoons, or a force as large as a company battling another platoon or company. CAC is more of a simulation than a game. CAC was created as a tool for gamers, historians and the military to simulate and study small unit combat -- and to have fun. Command a platoon up to a company Geared for 15mm, but can...
Combat Team Command is a set of miniature wargame rules that allow players to take on the role of a battlegroup commander in charge of a combined arms force using small scale miniatures such as 1/300, 1/285, 10mm or 15mm. The rules provided in this book deal primarily with the cold war period, notably a hypothetical third world war during the 1980s. The...
Combat is a set of wargame rules for World War II, inspired by several other rules such as Rapid Fire, Bolt Action, and Flames of War. The main objective is to provide an easy-to-learn regulation, but don’t forget the realism and historical accuracy. Main features: 1 - Rules developed for different scales, from 6mm to 20mm, at Squad level. 2 - Valorization...
A set of simple, fast, & furious World War II combat rules with features like: Minefields, Weather, Commanders, Snipers, Engineers, Paratroopers, Commandos, National Abilities, Flamethrowers, Mortars, Artillery, Tanks, Aircraft and more. Multiple foot figures per base. Vehicles require no basing. D6 based system gameplay. IGOUGO turn sequence. Four...
MetaHistory #3 - A set of naval miniatures rules. From the packaging: Command At Sea is a scale simulation of naval battles. Units are single ships. Each ship is defined by its guns, compartments and combat factors. You play by acting as commander of a ship or task group with a mission. You plat the moves, you fire the guns, you assess the damage. And it...
In Command Combat: Civil War, you take the role of a real, historical general leading his forces into battle. Choose who you will be, and what brigades you will have in your force, and lead them against other historical figures utilizing the unique Command Combat system, which streamlines combat to a simple format which focuses on how the personalities of...
Command Combat: Civil War 1862 is an expansion to Command Combat: Civil War - 1861. Be sure to get that book before you get this one. The war between the states is now in its second year, and neither side shows any sign of giving up. In fact, the battles are becoming some of the most fiercely fought in history. Families are split, brother fights brother in...
Command Combat: Civil War 1863 is an expansion to Command Combat: Civil War 1861---. Be sure to get that book before you get this one. The war between the states is now in its third year, and the battles are getting larger and more fierce. Both sides are desperate to win, and the climactic struggles are upon the men fighting. Families are split, brother...
Command Combat: Civil War 1864 is an expansion to Command Combat: Civil War 1861. Be sure to get that book before you get this one. The war between the states is now in its fourth and final year, and everything is coming to a dramatic climax. The goals for both sides have become clear, and large armies are maneuvering into position for the final blow to...