Day of Battle - the Middle Ages Fun, Fast and Furious. Historical Rules for the Medieval Era The game mechanisms in Day of Battle are designed to give a game that has the feeling of the period, not just the battle. Like most published games of the past and present, Day of Battle: the Middle Ages can be played as standalone game where players setup a game...
Day of Battle – the Norman Conquests source book is a supplement for Day of Battle – the Middle Ages. It includes: New rules Official new and modified Domains Rules clarifications Multiple campaigns To use this sourcebook a player will need a copy of Day of Battle – the Middle Ages. With modifications most of the information provided here can be me used...
Crusader Warfare is the latest Day of Battle – the Middle Ages supplement covering the period 950 AD to 1400 AD. Included in this source book are: 19 new Domains, 1 revised Domain and 4 new maps for our medieval campaign system Dynasty (which is also included). Though a copy of Day of Battle – the Middle Ages is recommended readers may easily convert these...
A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version is Hordes of the Things, and the De Bellis Multitudinis: Wargames Rules for...
This is Phil Barker's significant reworking of the De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD system. Basic scale, size, and system remain in place, but significant differences in troop and army capabilities make it a completely new game that plays very differently. Related games from the same family: De...
Renaissance-era rules from the DBx series (which includes De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles, introductory rules for ancient/medieval periods; De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD, an advanced version of DBA, and Hordes of the Things, a...
De Bellis Renationis is a set of wargames rules for Renaissance battles covering the period from 1494 AD to 1700 AD. DBR version 2.0 offers a combination of realism and excitement for this warfare using miniature figures in any scale from 30mm to 2mm. The creation of experienced wargame designers Phil Barker and Richard Bodley Scott, DBR can be used to...
This is a skirmish game for two small forces, each consisting of 1 to 4 sub-units, each in turn of 4 to 12 singly based 25mm figures, totalling up to 24 army points (AP) and controlled by a single player. Figures vary in cost between 6 AP and 2 AP. One figure of the most expensive mounted type or most expensive foot type present is nominated as the force's...
This ruleset simulates battles in the period of 2000 BCE to roughly 1500 CE, the age which includes Empires as Alexander the Great’s Macedonians, Rome, Carthage, Genghis Khan and Charlemagne. The game is designed as a multiplayer game but will work just as fine with only two players or even solo. It is written for people with no prior wargame experience...