Close Quarters: Infestation allows players to re-create the overrun of the Earth Protectorate research outpost Contego by a previously unknown alien race, the Llysa'ath. This Close Quarters module includes: New terrain rules, including outdoor terrain such as trees, depressions, bushes, and low walls; Rules for operating the Llysa'ath, a reptilian peoples...
SpecOps missions. Prisoner rescues. Data retrieval. Ambush the enemy, sabotage his equipment and installations. Completing your mission is critical; any casualties are acceptable. Close Quarters: Skirmish, based on our boardgame of the same name, is a fast-paced SciFi miniatures game of small-scale combat operations, suitable for 15mm to 28mm figure...
Share in the excitement of Commanding a small vessel as you patrol the Seas in enemy controlled waters. All you need are some small scale miniature ships, two dlOs and you are ready to chart a new course to danger and thrills. Coastal Command is a challenging set of miniatures rules that can be used to recreate small vessel engagements from WW II, or you...
Cod War! In the mid 1970s everyone who enjoyed a nice piece of cod wrapped in newspaper and served up with a pile of crispy chips was glued to events in the North Atlantic as Britain went to “war” against Iceland over the issue of fishing rights and economic control of the sea. “Cod War” comprises a brief history of the Cod Wars, tactical rules (with two...
Cohorts is a wargame system to land battles in Imperial Rome on 6mm to 20mm scale. The basic fighting unit is a Century (Rome) and a Unit (Gauls, Germans, and Britons). These are grouped into Cohorts and Bands. Turns are performed by alternate activation. Basic unit types are: infantry, cavalry, artillery (Scorpion), and special units (Nobles, Skirmishers...
Fully revised 4th Edition of COLD WAR3! Includes: Rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical battlefield. Recovering and repairing 'knocked out' vehicles; building bridges, defenses, trenches and...
Cold War Combat is a miniature wargame based around the Cold War. The initial entry in the series, Cold War Combat: ACM focuses on fighter jet combat. The game features a streamlined ruleset that makes it easy for beginners to pick up and play, with additional advanced rules that can be applied to add layers of depth to the game. —description from the...
Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required. The rules come as a...
ColdWar: 1983 is a set of skirmish wargame rules for section and platoon level battles between NATO and Warsaw Pact troops using 28mm scale miniatures and including the odd AFV (this is not the set of rules to fight the Battle of Fulda Gap!). The rules can also be used for post-apocalyptic games where the Third World War has entered a stalemate period...
Colonialism to Revolution rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more...